mirror of
https://github.com/glest/glest-source.git
synced 2025-10-03 19:01:53 +02:00
- make client use less CPU for network games
This commit is contained in:
@@ -75,13 +75,14 @@ void NetworkInterface::sendMessage(NetworkMessage* networkMessage){
|
||||
networkMessage->send(socket);
|
||||
}
|
||||
|
||||
NetworkMessageType NetworkInterface::getNextMessageType()
|
||||
NetworkMessageType NetworkInterface::getNextMessageType(int waitMilliseconds)
|
||||
{
|
||||
Socket* socket= getSocket(false);
|
||||
int8 messageType= nmtInvalid;
|
||||
|
||||
if(socket != NULL &&
|
||||
socket->hasDataToRead() == true) {
|
||||
((waitMilliseconds <= 0 && socket->hasDataToRead() == true) ||
|
||||
(waitMilliseconds > 0 && socket->hasDataToReadWithWait(waitMilliseconds) == true))) {
|
||||
//peek message type
|
||||
int dataSize = socket->getDataToRead();
|
||||
if(dataSize >= sizeof(messageType)) {
|
||||
|
Reference in New Issue
Block a user