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https://github.com/glest/glest-source.git
synced 2025-08-22 16:02:50 +02:00
attempt to speed up float truncation and add some unit tests
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@@ -14,9 +14,11 @@
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#include "math_wrapper.h"
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#include "vec.h"
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#include "data_types.h"
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#include "leak_dumper.h"
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using namespace std;
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using namespace Shared::Platform;
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namespace Shared{ namespace Graphics{
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@@ -276,8 +278,46 @@ inline T radToDeg(T rad){
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return (rad*360)/(2*pi);
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}
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// ====================================================================================================================
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// ====================================================================================================================
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// Inline implementation
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// ====================================================================================================================
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// ====================================================================================================================
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#if _xs_BigEndian_
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#define _xs_iexp_ 0
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#define _xs_iman_ 1
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#else
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#define _xs_iexp_ 1 //intel is little endian
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#define _xs_iman_ 0
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#endif //BigEndian_
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//#define finline __forceinline
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#define finline inline
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#ifndef _xs_DEFAULT_CONVERSION
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#define _xs_DEFAULT_CONVERSION 0
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#endif
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//typedef long int32;
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typedef double real64;
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const real64 _xs_doublemagic = real64 (6755399441055744.0); //2^52 * 1.5, uses limited precisicion to floor
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finline int32 xs_CRoundToInt(real64 val, real64 dmr = _xs_doublemagic) {
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#if _xs_DEFAULT_CONVERSION==0
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val = val + dmr;
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return ((int32*)&val)[_xs_iman_];
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//return 0;
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#else
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return int32(floor(val+.5));
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#endif
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}
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template<typename T>
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inline T truncateDecimal(const T &value, int precision=6) {
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/*
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int iSigned = value >= 0 ? 1: -1;
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#ifdef USE_STREFLOP
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@@ -288,6 +328,12 @@ inline T truncateDecimal(const T &value, int precision=6) {
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T result = (((double)uiTemp) / pow((T)10,precision) * iSigned);
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#endif
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return result;
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*/
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T precNum = pow(10, precision);
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T result = xs_CRoundToInt(value * precNum);
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result /= precNum;
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return result;
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}
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