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https://github.com/glest/glest-source.git
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- Some changes to try to reload textures for win32 when doing alt-enter
- Added better logging and guards in sound and socket classes
This commit is contained in:
112
source/shared_lib/include/sound/sound.h
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112
source/shared_lib/include/sound/sound.h
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_SOUND_SOUND_H_
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#define _SHARED_SOUND_SOUND_H_
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#include <string>
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#include "sound_file_loader.h"
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using namespace std;
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using namespace Shared::Platform;
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namespace Shared{ namespace Sound{
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// =====================================================
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// class SoundInfo
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// =====================================================
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class SoundInfo{
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private:
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uint32 channels;
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uint32 samplesPerSecond;
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uint32 bitsPerSample;
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uint32 size;
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public:
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SoundInfo();
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virtual ~SoundInfo(){};
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uint32 getChannels() const {return channels;}
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uint32 getSamplesPerSecond() const {return samplesPerSecond;}
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uint32 getBitsPerSample() const {return bitsPerSample;}
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uint32 getSize() const {return size;}
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void setChannels(uint32 channels) {this->channels= channels;}
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void setsamplesPerSecond(uint32 samplesPerSecond) {this->samplesPerSecond= samplesPerSecond;}
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void setBitsPerSample(uint32 bitsPerSample) {this->bitsPerSample= bitsPerSample;}
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void setSize(uint32 size) {this->size= size;}
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};
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// =====================================================
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// class Sound
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// =====================================================
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class Sound{
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protected:
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SoundFileLoader *soundFileLoader;
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SoundInfo info;
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float volume;
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string fileName;
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public:
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Sound();
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virtual ~Sound(){};
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const SoundInfo *getInfo() const {return &info;}
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float getVolume() const {return volume;}
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void setVolume(float volume) {this->volume= volume;}
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string getFileName() {return fileName; }
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};
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// =====================================================
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// class StaticSound
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// =====================================================
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class StaticSound: public Sound{
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private:
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int8 * samples;
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public:
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StaticSound();
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virtual ~StaticSound();
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int8 *getSamples() const {return samples;}
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void load(const string &path);
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void close();
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};
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// =====================================================
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// class StrSound
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// =====================================================
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class StrSound: public Sound{
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private:
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StrSound *next;
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public:
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StrSound();
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virtual ~StrSound();
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StrSound *getNext() const {return next;}
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void setNext(StrSound *next) {this->next= next;}
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void open(const string &path);
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uint32 read(int8 *samples, uint32 size);
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void close();
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void restart();
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};
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}}//end namespace
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#endif
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108
source/shared_lib/include/sound/sound_file_loader.h
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108
source/shared_lib/include/sound/sound_file_loader.h
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_SOUND_SOUNDFILELOADER_H_
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#define _SHARED_SOUND_SOUNDFILELOADER_H_
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#include <string>
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#include <fstream>
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#include "types.h"
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#include "factory.h"
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struct OggVorbis_File;
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using std::string;
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using std::ifstream;
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namespace Shared{ namespace Sound{
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using Platform::uint32;
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using Platform::int8;
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using Util::MultiFactory;
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class SoundInfo;
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// =====================================================
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// class SoundFileLoader
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//
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/// Interface that all SoundFileLoaders will implement
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// =====================================================
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class SoundFileLoader{
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public:
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virtual ~SoundFileLoader(){}
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virtual void open(const string &path, SoundInfo *soundInfo)= 0;
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virtual uint32 read(int8 *samples, uint32 size)= 0;
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virtual void close()= 0;
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virtual void restart()= 0;
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virtual string getFileName() = 0;
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};
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// =====================================================
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// class WavSoundFileLoader
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//
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/// Wave file loader
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// =====================================================
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class WavSoundFileLoader: public SoundFileLoader{
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private:
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static const int maxDataRetryCount= 10;
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string fileName;
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private:
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uint32 dataOffset;
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uint32 dataSize;
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uint32 bytesPerSecond;
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ifstream f;
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public:
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virtual void open(const string &path, SoundInfo *soundInfo);
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virtual uint32 read(int8 *samples, uint32 size);
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virtual void close();
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virtual void restart();
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virtual string getFileName() { return fileName; }
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};
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// =====================================================
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// class OggSoundFileLoader
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//
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/// OGG sound file loader, uses ogg-vorbis library
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// =====================================================
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class OggSoundFileLoader: public SoundFileLoader{
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private:
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OggVorbis_File *vf;
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FILE *f;
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string fileName;
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public:
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virtual void open(const string &path, SoundInfo *soundInfo);
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virtual uint32 read(int8 *samples, uint32 size);
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virtual void close();
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virtual void restart();
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virtual string getFileName() { return fileName; }
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};
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// =====================================================
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// class SoundFileLoaderFactory
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// =====================================================
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class SoundFileLoaderFactory: public MultiFactory<SoundFileLoader>{
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private:
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SoundFileLoaderFactory();
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public:
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static SoundFileLoaderFactory * getInstance();
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};
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}}//end namespace
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#endif
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