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Merge pull request #61 from filux/lower-waiting-time
let's try lower waiting time for the multi-player game
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@@ -32,7 +32,7 @@ namespace Glest{ namespace Game{
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// class NetworkInterface
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// =====================================================
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const int NetworkInterface::readyWaitTimeout= 180000; // 3 minutes
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const int NetworkInterface::readyWaitTimeout= 99000; // 99 seconds to 0 looks good on the screen
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bool NetworkInterface::allowGameDataSynchCheck = false;
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bool NetworkInterface::allowDownloadDataSynch = false;
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