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- if holding ctrl while click to change the player type we will change all non human slots to the same player control type
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@@ -135,6 +135,7 @@ public:
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static const bool getIsFullScreen() { return isFullScreen; }
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static void setIsFullScreen(bool value) { isFullScreen = value; }
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//static SDL_keysym getKeystate() { return keystate; }
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static bool isKeyStateModPressed(int mod);
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Window();
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virtual ~Window();
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