diff --git a/mk/windows/group-binaries-for-release.bat b/mk/windows/group-binaries-for-release.bat new file mode 100644 index 000000000..9a56e62c6 --- /dev/null +++ b/mk/windows/group-binaries-for-release.bat @@ -0,0 +1,7 @@ +@echo off +call ./group-binaries.bat +Echo Replacing glest.ini with glest_release.ini... +copy /y glest_release.ini bin\vs2015\glest.ini +copy /y glest_release.ini bin\vs2017\glest.ini +Echo. +ECHO ...and done \ No newline at end of file diff --git a/source/glest_game/menu/menu_state_connected_game.cpp b/source/glest_game/menu/menu_state_connected_game.cpp index f4f95c64b..e872ee4aa 100644 --- a/source/glest_game/menu/menu_state_connected_game.cpp +++ b/source/glest_game/menu/menu_state_connected_game.cpp @@ -2771,6 +2771,7 @@ namespace Glest { languageList = clientInterface-> getGameSettings()->getUniqueNetworkPlayerLanguages(); + for (unsigned int i = 0; i < languageList.size(); ++i) { char szMsg[8096] = ""; diff --git a/source/glest_game/network/connection_slot.cpp b/source/glest_game/network/connection_slot.cpp index 2633ee780..962f23302 100644 --- a/source/glest_game/network/connection_slot.cpp +++ b/source/glest_game/network/connection_slot.cpp @@ -1361,7 +1361,7 @@ namespace Glest { waitForLaggingClient = true; if (waitedForLaggingClient == false) { waitedForLaggingClient = true; - printf("*TESTING*: START Waiting for lagging client playerIndex = %d [%s] clientLagCount = %f [%f]\n", playerIndex, name.c_str(), clientLagCount, clientLagTime); + printf("START Waiting for lagging client playerIndex = %d [%s] clientLagCount = %f [%f]\n", playerIndex, name.c_str(), clientLagCount, clientLagTime); } } }