From 1a33ade54bde46c92c37b7bed787dc0282b0c145 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Fri, 5 Nov 2010 06:51:05 +0000 Subject: [PATCH] - added windows stack trace to debug.log also --- source/glest_game/main/main.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/glest_game/main/main.cpp b/source/glest_game/main/main.cpp index 11c835c6f..d55ba35e6 100644 --- a/source/glest_game/main/main.cpp +++ b/source/glest_game/main/main.cpp @@ -109,6 +109,7 @@ void fatal(const char *s, ...) // failure exit //puts(msg); string sErr = string(GameConstants::application_name) + " fatal error"; SystemFlags::OutputDebug(SystemFlags::debugError,"%s\n",msg); + SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",msg); if(errors <= 1) { // avoid recursion if(SDL_WasInit(SDL_INIT_VIDEO)) {