From 1a7716dbddc339531786bafbd7cd958aeca240c5 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Tue, 11 Jan 2011 19:16:48 +0000 Subject: [PATCH] - bugfix for disconnected clients --- source/glest_game/network/connection_slot.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/network/connection_slot.cpp b/source/glest_game/network/connection_slot.cpp index b630c1137..46db5eedb 100644 --- a/source/glest_game/network/connection_slot.cpp +++ b/source/glest_game/network/connection_slot.cpp @@ -776,7 +776,7 @@ void ConnectionSlot::signalUpdate(ConnectionSlotEvent *event) { } bool ConnectionSlot::updateCompleted(ConnectionSlotEvent *event) { - assert(slotThreadWorker != NULL); + //assert(slotThreadWorker != NULL); //SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);