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- i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code
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@@ -28,6 +28,8 @@ class TextFTGL : public Text
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{
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public:
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static int faceResolution;
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TextFTGL(FontTextHandlerType type);
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virtual ~TextFTGL();
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virtual void init(string fontName, int fontSize);
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