mirror of
https://github.com/glest/glest-source.git
synced 2025-09-03 04:52:34 +02:00
- cleanup of console and button placement in load game menu
This commit is contained in:
@@ -48,15 +48,29 @@ void Console::resetFonts() {
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font3D=CoreData::getInstance().getConsoleFont3D();
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font3D=CoreData::getInstance().getConsoleFont3D();
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}
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}
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void Console::addStdMessage(const string &s) {
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void Console::addStdMessage(const string &s,bool clearOtherLines) {
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addLine(Lang::getInstance().get(s));
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if(clearOtherLines == true) {
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addLineOnly(Lang::getInstance().get(s));
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}
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else {
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addLine(Lang::getInstance().get(s));
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}
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}
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}
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void Console::addStdScenarioMessage(const string &s) {
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void Console::addStdScenarioMessage(const string &s,bool clearOtherLines) {
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addLine(Lang::getInstance().getScenarioString(s));
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if(clearOtherLines == true) {
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addLineOnly(Lang::getInstance().getScenarioString(s));
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}
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else {
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addLine(Lang::getInstance().getScenarioString(s));
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}
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}
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}
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void Console::addLine(string line, bool playSound, int playerIndex, Vec3f textColor, bool teamMode) {
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void Console::addLineOnly(string line) {
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addLine(line,false,-1,Vec3f(1.f, 1.f, 1.f),false,true);
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}
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void Console::addLine(string line, bool playSound, int playerIndex, Vec3f textColor, bool teamMode,bool clearOtherLines) {
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try {
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try {
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if(playSound == true) {
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if(playSound == true) {
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SoundRenderer::getInstance().playFx(CoreData::getInstance().getClickSoundA());
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SoundRenderer::getInstance().playFx(CoreData::getInstance().getClickSoundA());
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@@ -79,6 +93,10 @@ void Console::addLine(string line, bool playSound, int playerIndex, Vec3f textCo
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}
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}
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//printf("info.PlayerIndex = %d, line [%s]\n",info.PlayerIndex,info.originalPlayerName.c_str());
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//printf("info.PlayerIndex = %d, line [%s]\n",info.PlayerIndex,info.originalPlayerName.c_str());
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if(clearOtherLines == true) {
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lines.clear();
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storedLines.clear();
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}
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lines.insert(lines.begin(), info);
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lines.insert(lines.begin(), info);
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if(lines.size() > maxLines) {
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if(lines.size() > maxLines) {
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lines.pop_back();
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lines.pop_back();
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@@ -97,9 +97,10 @@ public:
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ConsoleLineInfo getStoredLineItem(int i) const;
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ConsoleLineInfo getStoredLineItem(int i) const;
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void clearStoredLines();
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void clearStoredLines();
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void addStdMessage(const string &s);
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void addStdMessage(const string &s, bool clearOtherLines=false);
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void addStdScenarioMessage(const string &s);
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void addStdScenarioMessage(const string &s,bool clearOtherLines=false);
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void addLine(string line, bool playSound= false,int playerIndex=-1,Vec3f textColor=Vec3f(1.f, 1.f, 1.f),bool teamMode=false);
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void addLineOnly(string line);
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void addLine(string line, bool playSound= false,int playerIndex=-1,Vec3f textColor=Vec3f(1.f, 1.f, 1.f),bool teamMode=false,bool clearOtherLines=false);
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void addLine(string line, bool playSound,string playerName, Vec3f textColor=Vec3f(1.f, 1.f, 1.f),bool teamMode=false);
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void addLine(string line, bool playSound,string playerName, Vec3f textColor=Vec3f(1.f, 1.f, 1.f),bool teamMode=false);
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void addLine(string line, bool playSound, Vec3f textColor) { addLine(line,playSound,"",textColor,false); }
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void addLine(string line, bool playSound, Vec3f textColor) { addLine(line,playSound,"",textColor,false); }
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void update();
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void update();
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@@ -36,7 +36,7 @@ MenuStateLoadGame::MenuStateLoadGame(Program *program, MainMenu *mainMenu):
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Lang &lang= Lang::getInstance();
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Lang &lang= Lang::getInstance();
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int buttonWidth = 120;
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int buttonWidth = 120;
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int yPos=30;
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int yPos=40;
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int xPos=20;
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int xPos=20;
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int xSpacing=20;
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int xSpacing=20;
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int slotsToRender=20;
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int slotsToRender=20;
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@@ -199,7 +199,7 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
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soundRenderer.playFx(coreData.getClickSoundB());
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soundRenderer.playFx(coreData.getClickSoundB());
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if(selectedButton == NULL) {
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if(selectedButton == NULL) {
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Lang &lang= Lang::getInstance();
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Lang &lang= Lang::getInstance();
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console.addStdMessage("NothingSelected");
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console.addStdMessage("NothingSelected",true);
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}
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}
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else {
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else {
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string slotname = selectedButton->getText();
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string slotname = selectedButton->getText();
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@@ -210,7 +210,7 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
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Lang &lang= Lang::getInstance();
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Lang &lang= Lang::getInstance();
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char szBuf[8096]="";
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char szBuf[8096]="";
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sprintf(szBuf,lang.get("LoadGameDeletingFile","",true).c_str(),filename.c_str());
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sprintf(szBuf,lang.get("LoadGameDeletingFile","",true).c_str(),filename.c_str());
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console.addLine(szBuf);
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console.addLineOnly(szBuf);
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for(int i = 0; i < slots.size(); i++) {
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for(int i = 0; i < slots.size(); i++) {
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if(slots[i] == selectedButton) {
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if(slots[i] == selectedButton) {
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@@ -237,7 +237,7 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
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if(selectedButton == NULL) {
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if(selectedButton == NULL) {
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Lang &lang= Lang::getInstance();
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Lang &lang= Lang::getInstance();
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console.addStdMessage("NothingSelected");
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console.addStdMessage("NothingSelected",true);
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}
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}
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else {
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else {
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string filename = saveGameDir + selectedButton->getText() + ".xml";
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string filename = saveGameDir + selectedButton->getText() + ".xml";
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@@ -245,7 +245,7 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
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Lang &lang= Lang::getInstance();
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Lang &lang= Lang::getInstance();
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char szBuf[8096]="";
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char szBuf[8096]="";
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sprintf(szBuf,lang.get("LoadGameLoadingFile","",true).c_str(),filename.c_str());
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sprintf(szBuf,lang.get("LoadGameLoadingFile","",true).c_str(),filename.c_str());
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console.addLine(szBuf);
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console.addLineOnly(szBuf);
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Game::loadGame(filename,program,false);
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Game::loadGame(filename,program,false);
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return;
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return;
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