From 1d8644bff5347fc9a384d08a55b2b0c203b0c2f3 Mon Sep 17 00:00:00 2001 From: Titus Tscharntke Date: Sun, 7 Apr 2013 20:32:00 +0000 Subject: [PATCH] making network things work... --- source/glest_game/game/game.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/glest_game/game/game.cpp b/source/glest_game/game/game.cpp index 87f22a459..8c9e03674 100644 --- a/source/glest_game/game/game.cpp +++ b/source/glest_game/game/game.cpp @@ -1794,8 +1794,8 @@ void Game::update() { int64 timeClientWaitedForLastMessage=clientInterface->getTimeClientWaitedForLastMessage(); if(timeClientWaitedForLastMessage>0){ printf("world.getFrameCount():%d index %d Client waited:%d ms\n",world.getFrameCount(),index,(int)timeClientWaitedForLastMessage); - framesNeededToWaitForServerMessage[index]=timeClientWaitedForLastMessage/1000/GameConstants::updateFps; - printf("ClienttimeClientWaitedForLastMessage:%d ms\n",world.getFrameCount(),(int)timeClientWaitedForLastMessage); + framesNeededToWaitForServerMessage[index]=timeClientWaitedForLastMessage*GameConstants::updateFps/1000; + printf("ClienttimeClientWaitedForLastMessage:%d ms which is %d frames \n",(int)timeClientWaitedForLastMessage,framesNeededToWaitForServerMessage[index]); } else { framesNeededToWaitForServerMessage[index]=0;