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- Added ability to disable sound for poor users with non-functional sound
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@@ -0,0 +1,44 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "factory_repository.h"
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namespace Shared{ namespace Platform{
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// =====================================================
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// class FactoryRepository
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// =====================================================
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FactoryRepository &FactoryRepository::getInstance() {
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static FactoryRepository factoryRepository;
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return factoryRepository;
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}
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GraphicsFactory *FactoryRepository::getGraphicsFactory(const string &name) {
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if(name == "OpenGL") {
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return &graphicsFactoryGl;
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}
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throw runtime_error("Unknown graphics factory: " + name);
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}
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SoundFactory *FactoryRepository::getSoundFactory(const string &name) {
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if(name == "OpenAL") {
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return &soundFactoryOpenAL;
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}
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else if(name == "" || name == "None") {
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return &soundFactoryNone;
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}
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throw runtime_error("Unknown sound factory: " + name);
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}
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}}//end namespace
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@@ -1,7 +1,7 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<EFBFBD>o Figueroa
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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@@ -39,9 +39,12 @@ SoundFactory *FactoryRepository::getSoundFactory(const string &name){
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if(name == "DirectSound8"){
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return &soundFactoryDs8;
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}
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if(name == "OpenAL") {
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else if(name == "OpenAL") {
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return &soundFactoryOpenAL;
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}
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else if(name == "" || name == "None") {
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return &soundFactoryNone;
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}
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throw runtime_error("Unknown sound factory: " + name);
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}
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