- Added ability to disable sound for poor users with non-functional sound

This commit is contained in:
Mark Vejvoda
2010-07-16 06:35:22 +00:00
parent 0089cc7d31
commit 1e077512d8
6 changed files with 96 additions and 13 deletions

View File

@@ -0,0 +1,44 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "factory_repository.h"
namespace Shared{ namespace Platform{
// =====================================================
// class FactoryRepository
// =====================================================
FactoryRepository &FactoryRepository::getInstance() {
static FactoryRepository factoryRepository;
return factoryRepository;
}
GraphicsFactory *FactoryRepository::getGraphicsFactory(const string &name) {
if(name == "OpenGL") {
return &graphicsFactoryGl;
}
throw runtime_error("Unknown graphics factory: " + name);
}
SoundFactory *FactoryRepository::getSoundFactory(const string &name) {
if(name == "OpenAL") {
return &soundFactoryOpenAL;
}
else if(name == "" || name == "None") {
return &soundFactoryNone;
}
throw runtime_error("Unknown sound factory: " + name);
}
}}//end namespace

View File

@@ -1,7 +1,7 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<EFBFBD>o Figueroa
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
@@ -39,9 +39,12 @@ SoundFactory *FactoryRepository::getSoundFactory(const string &name){
if(name == "DirectSound8"){
return &soundFactoryDs8;
}
if(name == "OpenAL") {
else if(name == "OpenAL") {
return &soundFactoryOpenAL;
}
else if(name == "" || name == "None") {
return &soundFactoryNone;
}
throw runtime_error("Unknown sound factory: " + name);
}