mirror of
https://github.com/glest/glest-source.git
synced 2025-10-03 10:51:55 +02:00
- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack where megapack is the name of the techtree
This commit is contained in:
@@ -2515,6 +2515,261 @@ void runTechValidationForPath(string techPath, string techName,
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}
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}
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void runTechTranslationExtractionForPath(string techPath, string techName,
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const std::vector<string> &filteredFactionList, World &world) {
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//Config &config = Config::getInstance();
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vector<string> factionsList;
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findDirs(techPath + techName + "/factions/", factionsList, false, false);
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if(factionsList.empty() == false) {
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Checksum checksum;
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set<string> factions;
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for(int j = 0; j < factionsList.size(); ++j) {
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if( filteredFactionList.empty() == true ||
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std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
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factions.insert(factionsList[j]);
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}
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}
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printf("\n----------------------------------------------------------------");
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printf("\nChecking techPath [%s] techName [%s] total faction count = %d\n",techPath.c_str(), techName.c_str(),(int)factionsList.size());
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for(int j = 0; j < factionsList.size(); ++j) {
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if( filteredFactionList.empty() == true ||
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std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
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printf("Using faction [%s]\n",factionsList[j].c_str());
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}
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}
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if(factions.empty() == false) {
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bool techtree_errors = false;
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std::map<string,vector<pair<string, string> > > loadedFileList;
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//vector<string> pathList = config.getPathListForType(ptTechs,"");
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vector<string> pathList;
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pathList.push_back(techPath);
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Config &config = Config::getInstance();
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vector<string> otherTechPaths = config.getPathListForType(ptTechs,"");
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pathList.insert(pathList.end(), otherTechPaths.begin(), otherTechPaths.end());
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world.loadTech(pathList, techName, factions, &checksum, loadedFileList);
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const TechTree *techtree = world.getTechTree();
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string translationFile = techtree->getPath();
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endPathWithSlash(translationFile);
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translationFile += "lang/" + techName + "_default.lng";
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if(fileExists(translationFile) == false) {
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string txFilePath = extractDirectoryPathFromFile(translationFile);
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createDirectoryPaths(txFilePath);
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#if defined(WIN32) && !defined(__MINGW32__)
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FILE *fp = _wfopen(utf8_decode(translationFile).c_str(), L"w");
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std::ofstream txFile(fp);
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#else
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std::ofstream txFile;
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txFile.open(translationFile.c_str(), ios_base::out | ios_base::trunc);
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#endif
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if(txFile.is_open() == true) {
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txFile << "TechTreeName=" << techName << std::endl;
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txFile << "; --------------" << std::endl;
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txFile << "; Types of Armor" << std::endl;
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for(unsigned int index = 0; index < techtree->getArmorTypeCount(); ++index) {
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const ArmorType *at = techtree->getArmorTypeByIndex(index);
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txFile << "ArmorTypeName_" << at->getName(false) << "=" << at->getName(false) << std::endl;
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}
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txFile << "; -------------- " << std::endl;
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txFile << "; Types of Attack" << std::endl;
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for(unsigned int index = 0; index < techtree->getAttackTypeCount(); ++index) {
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const AttackType *at = techtree->getAttackTypeByIndex(index);
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txFile << "AttackTypeName_" << at->getName(false) << "=" << at->getName(false) << std::endl;
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}
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txFile << "; ------------------" << std::endl;
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txFile << "; Types of Resources" << std::endl;
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for(unsigned int index = 0; index < techtree->getResourceTypeCount(); ++index) {
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const ResourceType *rt = techtree->getResourceType(index);
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txFile << "ResourceTypeName_" << rt->getName(false) << "=" << rt->getName(false) << std::endl;
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}
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txFile << "; -----------------" << std::endl;
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txFile << "; Types of Factions" << std::endl;
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for(unsigned int index = 0; index < techtree->getTypeCount(); ++index) {
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const FactionType *ft = techtree->getType(index);
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txFile << "FactionName_" << ft->getName(false) << "=" << ft->getName(false) << std::endl;
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txFile << "; ----------------------------------" << std::endl;
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txFile << "; Types of Upgrades for this Faction" << std::endl;
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for(unsigned int upgradeIndex = 0; upgradeIndex < ft->getUpgradeTypeCount(); ++upgradeIndex) {
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const UpgradeType *upt = ft->getUpgradeType(upgradeIndex);
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txFile << "UpgradeTypeName_" << upt->getName(false) << "=" << upt->getName(false) << std::endl;
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}
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txFile << "; -------------------------------" << std::endl;
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txFile << "; Types of Units for this Faction" << std::endl;
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for(unsigned int unitIndex = 0; unitIndex < ft->getUnitTypeCount(); ++unitIndex) {
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const UnitType *ut = ft->getUnitType(unitIndex);
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txFile << "UnitTypeName_" << ut->getName(false) << "=" << ut->getName(false) << std::endl;
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txFile << "; --------------------" << std::endl;
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txFile << "; Levels for this Unit" << std::endl;
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for(unsigned int levelIndex = 0; levelIndex < ut->getLevelCount(); ++levelIndex) {
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const Level *level = ut->getLevel(levelIndex);
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txFile << "LevelName_" << level->getName(false) << "=" << level->getName(false) << std::endl;
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}
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txFile << "; -------------------------------" << std::endl;
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txFile << "; Types of Commands for this Unit" << std::endl;
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for(unsigned int commandIndex = 0; commandIndex < ut->getCommandTypeCount(); ++commandIndex) {
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const CommandType *ct = ut->getCommandType(commandIndex);
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txFile << "CommandName_" << ct->getName(false) << "=" << ct->getName(false) << std::endl;
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}
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}
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}
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}
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txFile.close();
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#if defined(WIN32) && !defined(__MINGW32__)
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if(fp) {
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fclose(fp);
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}
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#endif
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}
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else {
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printf("\n** Cannot product techtree translation file [%s] for techPath [%s] techName [%s] because the file already exists!\n",translationFile.c_str(),techPath.c_str(), techName.c_str());
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}
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}
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printf("----------------------------------------------------------------");
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}
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}
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void runTechTranslationExtraction(int argc, char** argv) {
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//disableBacktrace=true;
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printf("====== Started Translation Extraction ======\n");
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bool purgeDuplicateFiles = false;
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bool showDuplicateFiles = true;
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bool purgeUnusedFiles = false;
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bool svnPurgeFiles = false;
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double purgedMegaBytes=0;
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Config &config = Config::getInstance();
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// Did the user pass a specific list of factions to validate?
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std::vector<string> filteredFactionList;
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vector<string> results;
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findDirs(config.getPathListForType(ptTechs), results);
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vector<string> techTreeFiles = results;
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// Did the user pass a specific list of techtrees to validate?
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std::vector<string> filteredTechTreeList;
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if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_TRANSLATE_TECHTREES]) + string("=")) == true) {
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int foundParamIndIndex = -1;
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_TRANSLATE_TECHTREES]) + string("="),&foundParamIndIndex);
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string filterList = argv[foundParamIndIndex];
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vector<string> paramPartTokens;
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Tokenize(filterList,paramPartTokens,"=");
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if(paramPartTokens.size() >= 2) {
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string techtreeList = paramPartTokens[1];
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Tokenize(techtreeList,filteredTechTreeList,",");
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if(filteredTechTreeList.empty() == false) {
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printf("Filtering techtrees and only looking for the following:\n");
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for(int idx = 0; idx < filteredTechTreeList.size(); ++idx) {
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filteredTechTreeList[idx] = trim(filteredTechTreeList[idx]);
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printf("%s\n",filteredTechTreeList[idx].c_str());
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}
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}
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// if(paramPartTokens.size() >= 3) {
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// if(paramPartTokens[2] == "purgeunused") {
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// purgeUnusedFiles = true;
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// printf("*NOTE All unused techtree files will be deleted!\n");
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// }
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// else if(paramPartTokens[2] == "purgeduplicates") {
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// purgeDuplicateFiles = true;
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// printf("*NOTE All duplicate techtree files will be merged!\n");
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// }
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// else if(paramPartTokens[2] == "svndelete") {
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// svnPurgeFiles = true;
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// printf("*NOTE All unused / duplicate techtree files will be removed from svn!\n");
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// }
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// else if(paramPartTokens[2] == "hideduplicates") {
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// showDuplicateFiles = false;
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// printf("*NOTE All duplicate techtree files will NOT be shown!\n");
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// }
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// }
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// if(paramPartTokens.size() >= 4) {
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// if(paramPartTokens[3] == "purgeunused") {
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// purgeUnusedFiles = true;
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// printf("*NOTE All unused techtree files will be deleted!\n");
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// }
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// else if(paramPartTokens[3] == "purgeduplicates") {
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// purgeDuplicateFiles = true;
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// printf("*NOTE All duplicate techtree files will be merged!\n");
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// }
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// else if(paramPartTokens[3] == "svndelete") {
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// svnPurgeFiles = true;
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// printf("*NOTE All unused / duplicate techtree files will be removed from svn!\n");
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// }
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// else if(paramPartTokens[3] == "hideduplicates") {
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// showDuplicateFiles = false;
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// printf("*NOTE All duplicate techtree files will NOT be shown!\n");
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// }
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// }
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// if(paramPartTokens.size() >= 5) {
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// if(paramPartTokens[4] == "purgeunused") {
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// purgeUnusedFiles = true;
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// printf("*NOTE All unused techtree files will be deleted!\n");
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// }
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// else if(paramPartTokens[4] == "purgeduplicates") {
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// purgeDuplicateFiles = true;
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// printf("*NOTE All duplicate techtree files will be merged!\n");
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// }
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// else if(paramPartTokens[4] == "svndelete") {
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// svnPurgeFiles = true;
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// printf("*NOTE All unused / duplicate techtree files will be removed from svn!\n");
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// }
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// else if(paramPartTokens[4] == "hideduplicates") {
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// showDuplicateFiles = false;
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// printf("*NOTE All duplicate techtree files will NOT be shown!\n");
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// }
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// }
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}
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}
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{
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printf("\n---------------- Loading factions inside world ----------------");
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World world;
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vector<string> techPaths = config.getPathListForType(ptTechs);
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for(int idx = 0; idx < techPaths.size(); idx++) {
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string &techPath = techPaths[idx];
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endPathWithSlash(techPath);
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//printf("techPath [%s]\n",techPath.c_str());
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for(int idx2 = 0; idx2 < techTreeFiles.size(); idx2++) {
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string &techName = techTreeFiles[idx2];
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if( filteredTechTreeList.empty() == true ||
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std::find(filteredTechTreeList.begin(),filteredTechTreeList.end(),techName) != filteredTechTreeList.end()) {
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runTechTranslationExtractionForPath(techPath, techName,
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filteredFactionList,world);
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}
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}
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}
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printf("\n====== Finished Translation ======\n");
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}
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}
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void runTechValidationReport(int argc, char** argv) {
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//disableBacktrace=true;
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printf("====== Started Validation ======\n");
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@@ -3290,6 +3545,7 @@ int glestMain(int argc, char** argv) {
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TILESET]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_TRANSLATE_TECHTREES]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_MAPS]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TECHTRESS]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_SCENARIOS]) == true ||
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@@ -3414,6 +3670,7 @@ int glestMain(int argc, char** argv) {
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TILESET]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_TRANSLATE_TECHTREES]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_MAPS]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TECHTRESS]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_SCENARIOS]) == true ||
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@@ -3471,6 +3728,7 @@ int glestMain(int argc, char** argv) {
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == false &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) == false &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TILESET]) == false &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_TRANSLATE_TECHTREES]) == false &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_MAPS]) == false &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TECHTRESS]) == false &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_SCENARIOS]) == false &&
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@@ -4935,6 +5193,13 @@ int glestMain(int argc, char** argv) {
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return 0;
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}
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if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_TRANSLATE_TECHTREES]) == true) {
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runTechTranslationExtraction(argc, argv);
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delete mainWindow;
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mainWindow=NULL;
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return 0;
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}
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if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TILESET]) == true) {
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runTilesetValidationReport(argc, argv);
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