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https://github.com/glest/glest-source.git
synced 2025-08-18 14:11:15 +02:00
- moved output for opengl-info commandline parameter to go BEFORE CRC cache thread
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@@ -530,6 +530,16 @@ int glestMain(int argc, char** argv){
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gameInitialized = true;
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Renderer &renderer= Renderer::getInstance();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] OpenGL Info:\n%s\n",__FILE__,__FUNCTION__,__LINE__,renderer.getGlInfo().c_str());
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if(hasCommandArgument(argc, argv,"--opengl-info") == true) {
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Renderer &renderer= Renderer::getInstance();
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printf("%s",renderer.getGlInfo().c_str());
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return -1;
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}
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if(config.getBool("AllowGameDataSynchCheck","false") == true) {
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vector<string> techDataPaths = config.getPathListForType(ptTechs);
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preCacheThread.reset(new FileCRCPreCacheThread());
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@@ -547,16 +557,6 @@ int glestMain(int argc, char** argv){
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//string test = lang.get("ExitGameServer?");
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//printf("[%s]",test.c_str());
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Renderer &renderer= Renderer::getInstance();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] OpenGL Info:\n%s\n",__FILE__,__FUNCTION__,__LINE__,renderer.getGlInfo().c_str());
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if(hasCommandArgument(argc, argv,"--opengl-info") == true) {
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Renderer &renderer= Renderer::getInstance();
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printf("%s",renderer.getGlInfo().c_str());
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return -1;
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}
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//main loop
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while(Window::handleEvent()){
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program->loop();
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