mirror of
https://github.com/glest/glest-source.git
synced 2025-09-02 12:32:34 +02:00
bug fix to properly initialize textures dynamically loaded when loading a faction.
This commit is contained in:
59
source/shared_lib/include/graphics/texture_manager.h
Normal file
59
source/shared_lib/include/graphics/texture_manager.h
Normal file
@@ -0,0 +1,59 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2008 Martio Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
||||
#ifndef _SHARED_GRAPHICS_TEXTUREMANAGER_H_
|
||||
#define _SHARED_GRAPHICS_TEXTUREMANAGER_H_
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "texture.h"
|
||||
|
||||
using std::vector;
|
||||
|
||||
namespace Shared{ namespace Graphics{
|
||||
|
||||
// =====================================================
|
||||
// class TextureManager
|
||||
// =====================================================
|
||||
|
||||
//manages textures, creation on request and deletion on destruction
|
||||
class TextureManager{
|
||||
protected:
|
||||
typedef vector<Texture*> TextureContainer;
|
||||
|
||||
protected:
|
||||
TextureContainer textures;
|
||||
|
||||
Texture::Filter textureFilter;
|
||||
int maxAnisotropy;
|
||||
|
||||
public:
|
||||
TextureManager();
|
||||
~TextureManager();
|
||||
void init();
|
||||
void end();
|
||||
|
||||
void setFilter(Texture::Filter textureFilter);
|
||||
void setMaxAnisotropy(int maxAnisotropy);
|
||||
void initTexture(Texture *texture);
|
||||
void endTexture(Texture **texture);
|
||||
|
||||
Texture *getTexture(const string &path);
|
||||
Texture1D *newTexture1D();
|
||||
Texture2D *newTexture2D();
|
||||
Texture3D *newTexture3D();
|
||||
TextureCube *newTextureCube();
|
||||
};
|
||||
|
||||
|
||||
}}//end namespace
|
||||
|
||||
#endif
|
@@ -1,7 +1,7 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2008 Marti<EFBFBD>o Figueroa
|
||||
// Copyright (C) 2001-2008 Martio Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
@@ -33,6 +33,20 @@ TextureManager::~TextureManager(){
|
||||
end();
|
||||
}
|
||||
|
||||
void TextureManager::initTexture(Texture *texture) {
|
||||
if(texture != NULL) {
|
||||
texture->init(textureFilter, maxAnisotropy);
|
||||
}
|
||||
}
|
||||
|
||||
void TextureManager::endTexture(Texture **texture) {
|
||||
if(texture != NULL && *texture != NULL) {
|
||||
(*texture)->end();
|
||||
delete (*texture);
|
||||
*texture = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureManager::init(){
|
||||
for(int i=0; i<textures.size(); ++i){
|
||||
textures[i]->init(textureFilter, maxAnisotropy);
|
||||
|
Reference in New Issue
Block a user