Added some debug tracing abilities for sound related issues. Added a little protected to the open_al sound wrapper to avoid having queued sound buffers not being cleaned up properly in some cases. (Need to test on Windows now)

This commit is contained in:
Mark Vejvoda
2010-03-27 18:35:47 +00:00
parent 42919a50f2
commit 25dea73abc
6 changed files with 903 additions and 8 deletions

View File

@@ -0,0 +1,40 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "sound_interface.h"
#include "util.h"
#include "leak_dumper.h"
using namespace Shared::Util;
namespace Shared{ namespace Sound{
// =====================================================
// class SoundInterface
// =====================================================
SoundInterface &SoundInterface::getInstance(){
static SoundInterface soundInterface;
return soundInterface;
}
void SoundInterface::setFactory(SoundFactory *soundFactory){
this->soundFactory= soundFactory;
}
SoundPlayer *SoundInterface::newSoundPlayer(){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
return soundFactory->newSoundPlayer();
}
}}//end namespace