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Added some debug tracing abilities for sound related issues. Added a little protected to the open_al sound wrapper to avoid having queued sound buffers not being cleaned up properly in some cases. (Need to test on Windows now)
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source/shared_lib/sources/sound/sound_interface.cpp
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40
source/shared_lib/sources/sound/sound_interface.cpp
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "sound_interface.h"
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#include "util.h"
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#include "leak_dumper.h"
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using namespace Shared::Util;
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namespace Shared{ namespace Sound{
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// =====================================================
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// class SoundInterface
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// =====================================================
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SoundInterface &SoundInterface::getInstance(){
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static SoundInterface soundInterface;
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return soundInterface;
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}
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void SoundInterface::setFactory(SoundFactory *soundFactory){
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this->soundFactory= soundFactory;
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}
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SoundPlayer *SoundInterface::newSoundPlayer(){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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return soundFactory->newSoundPlayer();
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}
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}}//end namespace
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