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Option to switch on/off tileset particles
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d75fbe51f6
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273ab4c502
@ -208,7 +208,17 @@ MenuStateOptions::MenuStateOptions(Program *program, MainMenu *mainMenu):
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checkBoxUnitParticles.registerGraphicComponent(containerName,"checkBoxUnitParticles");
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checkBoxUnitParticles.init(currentColumnStart,currentLine);
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checkBoxUnitParticles.setValue(config.getBool("UnitParticles"));
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checkBoxUnitParticles.setValue(config.getBool("UnitParticles","true"));
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currentLine-=30;
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//tileset particles
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labelTilesetParticles.registerGraphicComponent(containerName,"labelTilesetParticles");
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labelTilesetParticles.init(currentLabelStart,currentLine);
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labelTilesetParticles.setText(lang.get("ShowTilesetParticles"));
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checkBoxTilesetParticles.registerGraphicComponent(containerName,"checkBoxTilesetParticles");
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checkBoxTilesetParticles.init(currentColumnStart,currentLine);
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checkBoxTilesetParticles.setValue(config.getBool("TilesetParticles","true"));
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currentLine-=30;
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//unit particles
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@ -511,6 +521,7 @@ void MenuStateOptions::mouseClick(int x, int y, MouseButton mouseButton){
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listBoxFilter.mouseClick(x, y);
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checkBoxTextures3D.mouseClick(x, y);
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checkBoxUnitParticles.mouseClick(x, y);
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checkBoxTilesetParticles.mouseClick(x, y);
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checkBoxMapPreview.mouseClick(x, y);
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listBoxLights.mouseClick(x, y);
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listBoxSoundFactory.mouseClick(x, y);
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@ -558,6 +569,7 @@ void MenuStateOptions::mouseMove(int x, int y, const MouseState *ms){
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listBoxShadows.mouseMove(x, y);
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checkBoxTextures3D.mouseMove(x, y);
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checkBoxUnitParticles.mouseMove(x, y);
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checkBoxTilesetParticles.mouseMove(x, y);
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checkBoxMapPreview.mouseMove(x, y);
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listBoxLights.mouseMove(x, y);
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listBoxScreenModes.mouseMove(x, y);
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@ -631,6 +643,7 @@ void MenuStateOptions::render(){
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renderer.renderListBox(&listBoxShadows);
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renderer.renderCheckBox(&checkBoxTextures3D);
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renderer.renderCheckBox(&checkBoxUnitParticles);
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renderer.renderCheckBox(&checkBoxTilesetParticles);
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renderer.renderCheckBox(&checkBoxMapPreview);
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renderer.renderListBox(&listBoxLights);
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renderer.renderListBox(&listBoxFilter);
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@ -644,6 +657,7 @@ void MenuStateOptions::render(){
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renderer.renderLabel(&labelShadows);
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renderer.renderLabel(&labelTextures3D);
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renderer.renderLabel(&labelUnitParticles);
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renderer.renderLabel(&labelTilesetParticles);
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renderer.renderLabel(&labelMapPreview);
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renderer.renderLabel(&labelLights);
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renderer.renderLabel(&labelFilter);
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@ -705,6 +719,7 @@ void MenuStateOptions::saveConfig(){
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config.setString("Filter", listBoxFilter.getSelectedItem());
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config.setBool("Textures3D", checkBoxTextures3D.getValue());
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config.setBool("UnitParticles", (checkBoxUnitParticles.getValue()));
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config.setBool("TilesetParticles", (checkBoxTilesetParticles.getValue()));
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config.setBool("MapPreview", checkBoxMapPreview.getValue());
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config.setInt("MaxLights", listBoxLights.getSelectedItemIndex()+1);
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config.setString("FactorySound", listBoxSoundFactory.getSelectedItem());
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@ -36,6 +36,7 @@ private:
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GraphicLabel labelTextures3D;
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GraphicLabel labelLights;
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GraphicLabel labelUnitParticles;
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GraphicLabel labelTilesetParticles;
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GraphicLabel labelSoundFactory;
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GraphicLabel labelVolumeFx;
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GraphicLabel labelVolumeAmbient;
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@ -46,6 +47,7 @@ private:
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GraphicCheckBox checkBoxTextures3D;
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GraphicListBox listBoxLights;
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GraphicCheckBox checkBoxUnitParticles;
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GraphicCheckBox checkBoxTilesetParticles;
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GraphicListBox listBoxSoundFactory;
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GraphicListBox listBoxVolumeFx;
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GraphicListBox listBoxVolumeAmbient;
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@ -69,7 +69,7 @@ void Object::initParticles(){
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if(this->objectType==NULL) return;
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if(this->objectType->hasParticles()){
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ObjectParticleSystemTypes *particleTypes= this->objectType->getObjectParticleSystemTypes(variation);
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if(Config::getInstance().getBool("UnitParticles") && (particleTypes->empty() == false)
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if(Config::getInstance().getBool("TilesetParticles","true") && (particleTypes->empty() == false)
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&& (unitParticleSystems.empty() == true)){
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for(ObjectParticleSystemTypes::const_iterator it= particleTypes->begin(); it != particleTypes->end(); ++it){
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UnitParticleSystem *ups= new UnitParticleSystem(200);
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@ -234,7 +234,7 @@ Unit::Unit(int id, UnitPathInterface *unitpath, const Vec2i &pos, const UnitType
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setModelFacing(placeFacing);
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Config &config= Config::getInstance();
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showUnitParticles= config.getBool("UnitParticles");
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showUnitParticles= config.getBool("UnitParticles","true");
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lastPos= pos;
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progress= 0;
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@ -50,7 +50,7 @@ World::World(){
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Config &config= Config::getInstance();
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staggeredFactionUpdates = config.getBool("StaggeredFactionUpdates","false");
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unitParticlesEnabled=config.getBool("UnitParticles");
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unitParticlesEnabled=config.getBool("UnitParticles","true");
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ExploredCellsLookupItemCache.clear();
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ExploredCellsLookupItemCacheTimer.clear();
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