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https://github.com/glest/glest-source.git
synced 2025-10-02 18:36:48 +02:00
- cleanup from last checkin (corrections)
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@@ -1356,7 +1356,7 @@ void runTilesetValidationForPath(string tilesetPath, string tilesetName,
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}
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}
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printf("Found tileset filecount = %zu, used = %zu\n",(unsigned long)foundFileList.size(),(unsigned long)loadedFileList.size());
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printf("Found tileset filecount = %zu, used = %zu\n",foundFileList.size(),loadedFileList.size());
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int purgeCount = 0;
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bool foundUnusedFile = false;
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@@ -1787,7 +1787,7 @@ void runTechValidationForPath(string techPath, string techName,
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}
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}
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printf("Found techtree filecount = %zu, used = %zu\n",(unsigned long)foundFileList.size(),(unsigned long)loadedFileList.size());
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printf("Found techtree filecount = %zu, used = %zu\n",foundFileList.size(),loadedFileList.size());
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// for( std::map<string,vector<string> >::iterator iterMap = loadedFileList.begin();
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// iterMap != loadedFileList.end(); ++iterMap) {
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@@ -4544,7 +4544,7 @@ int glestMain(int argc, char** argv) {
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renderer.clearBuffers();
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renderer.clearZBuffer();
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renderer.reset2d();
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snprintf(szTextBuf,8096,"Please wait, converting models [%u of %zu] ...",i,(long int)models.size());
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snprintf(szTextBuf,8096,"Please wait, converting models [%u of %zu] ...",i,models.size());
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if(CoreData::getInstance().getMenuFontBig3D() != NULL) {
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renderer.renderText3D(
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@@ -4568,7 +4568,7 @@ int glestMain(int argc, char** argv) {
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Model *model = renderer.newModel(rsGlobal);
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try {
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printf("About to load model [%s] [%u of %zu]\n",file.c_str(),i,(long int)models.size());
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printf("About to load model [%s] [%u of %zu]\n",file.c_str(),i,models.size());
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model->load(file);
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modelLoadedOk = true;
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}
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