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- we can now save jpg screenshots and can also convert model textures to jpg (WARNING jpg DOES NOT support alpha channel (for transparency) so use this wisely
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@@ -2,7 +2,7 @@
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#include "graphics_factory_gl.h"
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#include "graphics_interface.h"
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#include <png.h>
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//#include <png.h>
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#include <memory>
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using namespace Shared::Graphics;
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