Made joining and connecting messages consistent with other messages

This commit is contained in:
MathuSum Mut
2018-09-11 09:16:21 +02:00
committed by GitHub
parent 4dfbbf902d
commit 2a97657e54

View File

@@ -822,7 +822,7 @@ namespace Glest {
if (ircClient != NULL && ircClient->isConnected() == true if (ircClient != NULL && ircClient->isConnected() == true
&& ircClient->getHasJoinedChannel() == true) { && ircClient->getHasJoinedChannel() == true) {
ircClient->SendIRCCmdMessage(IRC_CHANNEL, ircClient->SendIRCCmdMessage(IRC_CHANNEL,
" << tries to create a game"); " tries to create a game");
sleep(30); sleep(30);
} }
cleanup(); cleanup();
@@ -895,7 +895,7 @@ namespace Glest {
if (ircClient != NULL && ircClient->isConnected() == true if (ircClient != NULL && ircClient->isConnected() == true
&& ircClient->getHasJoinedChannel() == true) { && ircClient->getHasJoinedChannel() == true) {
ircClient->SendIRCCmdMessage(IRC_CHANNEL, ircClient->SendIRCCmdMessage(IRC_CHANNEL,
" << is connecting to '" + " is connecting to '" +
serverLines[i]-> serverLines[i]->
getMasterServerInfo()-> getMasterServerInfo()->
getServerTitle() + "'"); getServerTitle() + "'");