mirror of
https://github.com/glest/glest-source.git
synced 2025-02-24 19:52:25 +01:00
- added some basic protection against memory hacking tools
This commit is contained in:
parent
ccaaf5ab35
commit
2ab82c9271
@ -23,40 +23,6 @@ using namespace Shared::Util;
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namespace Glest{ namespace Game{
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void ValueCheckerVault::addItemToVault(const void *ptr,int value) {
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Checksum checksum;
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checksum.addString(intToStr(value));
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vaultList[ptr] = intToStr(checksum.getSum());
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] add vault key [%p] value [%s] [%d]\n",__FILE__,__FUNCTION__,__LINE__,ptr,intToStr(checksum.getSum()).c_str(),value);
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}
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void ValueCheckerVault::checkItemInVault(const void *ptr,int value) const {
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map<const void *,string>::const_iterator iterFind = vaultList.find(ptr);
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if(iterFind == vaultList.end()) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) {
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printf("In [%s::%s Line: %d] check vault key [%p] value [%d]\n",__FILE__,__FUNCTION__,__LINE__,ptr,value);
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for(map<const void *,string>::const_iterator iterFind = vaultList.begin();
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iterFind != vaultList.end(); iterFind++) {
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printf("In [%s::%s Line: %d] LIST-- check vault key [%p] value [%s]\n",__FILE__,__FUNCTION__,__LINE__,iterFind->first,iterFind->second.c_str());
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}
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}
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throw std::runtime_error("memory value has been unexpectedly modified (not found)!");
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}
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Checksum checksum;
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checksum.addString(intToStr(value));
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if(iterFind->second != intToStr(checksum.getSum())) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) {
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printf("In [%s::%s Line: %d] check vault key [%p] value [%s] [%d]\n",__FILE__,__FUNCTION__,__LINE__,ptr,intToStr(checksum.getSum()).c_str(),value);
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for(map<const void *,string>::const_iterator iterFind = vaultList.begin();
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iterFind != vaultList.end(); iterFind++) {
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printf("In [%s::%s Line: %d] LIST-- check vault key [%p] value [%s]\n",__FILE__,__FUNCTION__,__LINE__,iterFind->first,iterFind->second.c_str());
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}
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}
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throw std::runtime_error("memory value has been unexpectedly modified (changed)!");
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}
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}
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// =====================================================
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// class Resource
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// =====================================================
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@ -13,7 +13,7 @@
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#include <string>
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#include "vec.h"
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#include <map>
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#include "platform_common.h"
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#include "leak_dumper.h"
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using std::string;
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@ -22,6 +22,7 @@ using std::map;
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namespace Glest{ namespace Game{
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using Shared::Graphics::Vec2i;
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using Shared::PlatformCommon::ValueCheckerVault;
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class ResourceType;
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@ -31,21 +32,6 @@ class ResourceType;
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/// Amount of a given ResourceType
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// =====================================================
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class ValueCheckerVault {
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protected:
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map<const void *,string> vaultList;
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void addItemToVault(const void *ptr,int value);
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void checkItemInVault(const void *ptr,int value) const;
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public:
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ValueCheckerVault() {
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vaultList.clear();
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}
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};
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class Resource : public ValueCheckerVault {
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private:
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int amount;
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@ -163,7 +163,6 @@ set<Unit*> Unit::livingUnitsp;
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Game *Unit::game = NULL;
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Unit::Unit(int id, UnitPathInterface *unitpath, const Vec2i &pos, const UnitType *type, Faction *faction, Map *map, CardinalDir placeFacing):id(id) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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modelFacing = CardinalDir::NORTH;
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@ -242,6 +241,9 @@ Unit::Unit(int id, UnitPathInterface *unitpath, const Vec2i &pos, const UnitType
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livingUnits.insert(id);
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livingUnitsp.insert(this);
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addItemToVault(&this->hp,this->hp);
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addItemToVault(&this->ep,this->ep);
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logSynchData(__FILE__,__LINE__);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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@ -909,7 +911,11 @@ void Unit::born() {
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faction->applyStaticProduction(type);
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setCurrSkill(scStop);
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checkItemInVault(&this->hp,this->hp);
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hp= type->getMaxHp();
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addItemToVault(&this->hp,this->hp);
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}
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void Unit::kill() {
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@ -1115,10 +1121,15 @@ void Unit::tick() {
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//regenerate hp
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if(type->getHpRegeneration() >= 0) {
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checkItemInVault(&this->hp,this->hp);
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hp+= type->getHpRegeneration();
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if(hp>type->getTotalMaxHp(&totalUpgrade)){
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hp= type->getTotalMaxHp(&totalUpgrade);
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if(hp > type->getTotalMaxHp(&totalUpgrade)) {
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hp = type->getTotalMaxHp(&totalUpgrade);
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}
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addItemToVault(&this->hp,this->hp);
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}
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// If we have negative regeneration then check if the unit should die
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else {
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@ -1138,11 +1149,16 @@ void Unit::tick() {
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stopDamageParticles();
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}
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checkItemInVault(&this->ep,this->ep);
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//regenerate ep
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ep += type->getEpRegeneration();
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if(ep>type->getTotalMaxEp(&totalUpgrade)){
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ep= type->getTotalMaxEp(&totalUpgrade);
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}
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addItemToVault(&this->ep,this->ep);
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}
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}
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@ -1160,12 +1176,16 @@ bool Unit::computeEp() {
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}
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//if not enough ep
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if(ep-currSkill->getEpCost() < 0) {
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if(ep - currSkill->getEpCost() < 0) {
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return true;
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}
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checkItemInVault(&this->ep,this->ep);
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//decrease ep
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ep-= currSkill->getEpCost();
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ep -= currSkill->getEpCost();
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addItemToVault(&this->ep,this->ep);
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if(getType() == NULL) {
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char szBuf[4096]="";
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@ -1173,10 +1193,12 @@ bool Unit::computeEp() {
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throw runtime_error(szBuf);
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}
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if(ep>getType()->getTotalMaxEp(&totalUpgrade)){
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ep= getType()->getTotalMaxEp(&totalUpgrade);
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if(ep > getType()->getTotalMaxEp(&totalUpgrade)){
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ep = getType()->getTotalMaxEp(&totalUpgrade);
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}
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addItemToVault(&this->ep,this->ep);
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return false;
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}
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@ -1189,14 +1211,20 @@ bool Unit::repair(){
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}
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//increase hp
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hp+= getType()->getMaxHp()/type->getProductionTime() + 1;
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if(hp>(getType()->getTotalMaxHp(&totalUpgrade))){
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hp= getType()->getTotalMaxHp(&totalUpgrade);
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checkItemInVault(&this->hp,this->hp);
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hp += getType()->getMaxHp()/type->getProductionTime() + 1;
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if(hp > (getType()->getTotalMaxHp(&totalUpgrade))) {
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hp = getType()->getTotalMaxHp(&totalUpgrade);
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addItemToVault(&this->hp,this->hp);
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return true;
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}
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addItemToVault(&this->hp,this->hp);
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//stop DamageParticles
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if(hp>type->getTotalMaxHp(&totalUpgrade)/2 ){
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if(hp > type->getTotalMaxHp(&totalUpgrade)/2 ) {
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stopDamageParticles();
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}
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return false;
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@ -1208,8 +1236,12 @@ bool Unit::decHp(int i) {
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return false;
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}
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checkItemInVault(&this->hp,this->hp);
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hp -= i;
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addItemToVault(&this->hp,this->hp);
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if(type == NULL) {
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char szBuf[4096]="";
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sprintf(szBuf,"In [%s::%s Line: %d] ERROR: type == NULL, Unit = [%s]\n",__FILE__,__FUNCTION__,__LINE__,this->toString().c_str());
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@ -1225,6 +1257,9 @@ bool Unit::decHp(int i) {
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if(hp <= 0) {
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alive= false;
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hp=0;
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addItemToVault(&this->hp,this->hp);
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stopDamageParticles();
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return true;
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}
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@ -1328,7 +1363,12 @@ void Unit::applyUpgrade(const UpgradeType *upgradeType){
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if(upgradeType->isAffected(type)){
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totalUpgrade.sum(upgradeType);
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hp+= upgradeType->getMaxHp();
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checkItemInVault(&this->hp,this->hp);
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hp += upgradeType->getMaxHp();
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addItemToVault(&this->hp,this->hp);
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}
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}
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@ -1344,7 +1384,12 @@ void Unit::incKills(){
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level= nextLevel;
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int maxHp= totalUpgrade.getMaxHp();
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totalUpgrade.incLevel(type);
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hp+= totalUpgrade.getMaxHp()-maxHp;
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checkItemInVault(&this->hp,this->hp);
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hp += totalUpgrade.getMaxHp()-maxHp;
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addItemToVault(&this->hp,this->hp);
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}
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}
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@ -1370,7 +1415,13 @@ bool Unit::morph(const MorphCommandType *mct){
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if(map->isFreeCellsOrHasUnit(pos, morphUnitType->getSize(), morphUnitField, this)){
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map->clearUnitCells(this, pos);
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faction->deApplyStaticCosts(type);
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hp+= morphUnitType->getMaxHp() - type->getMaxHp();
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checkItemInVault(&this->hp,this->hp);
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hp += morphUnitType->getMaxHp() - type->getMaxHp();
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addItemToVault(&this->hp,this->hp);
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type= morphUnitType;
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level= NULL;
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currField=morphUnitField;
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@ -31,6 +31,7 @@ using Shared::Graphics::Vec3f;
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using Shared::Graphics::Vec2i;
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using Shared::Graphics::Model;
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using Shared::PlatformCommon::Chrono;
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using Shared::PlatformCommon::ValueCheckerVault;
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using std::set;
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@ -216,7 +217,7 @@ public:
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/// A game unit or building
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// ===============================
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class Unit {
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class Unit : public ValueCheckerVault {
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private:
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typedef list<Command*> Commands;
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typedef list<UnitObserver*> Observers;
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@ -52,7 +52,7 @@ const char *UnitType::propertyNames[]= {"burnable", "rotated_climb"};
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// ==================== creation and loading ====================
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UnitType::UnitType(){
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UnitType::UnitType() : ProducibleType() {
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meetingPointImage = NULL;
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lightColor= Vec3f(0.f);
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@ -82,6 +82,22 @@ UnitType::UnitType(){
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hpRegeneration= 0;
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epRegeneration= 0;
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maxUnitCount= 0;
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maxHp=0;
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maxEp=0;
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armor=0;
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sight=0;
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size=0;
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height=0;
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addItemToVault(&(this->maxHp),this->maxHp);
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addItemToVault(&(this->hpRegeneration),this->hpRegeneration);
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addItemToVault(&(this->maxEp),this->maxEp);
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addItemToVault(&(this->epRegeneration),this->epRegeneration);
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addItemToVault(&(this->maxUnitCount),this->maxUnitCount);
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addItemToVault(&(this->armor),this->armor);
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addItemToVault(&(this->sight),this->sight);
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addItemToVault(&(this->size),this->size);
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addItemToVault(&(this->height),this->height);
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}
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UnitType::~UnitType(){
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@ -124,39 +140,69 @@ void UnitType::load(int id,const string &dir, const TechTree *techTree, const Fa
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const XmlNode *parametersNode= unitNode->getChild("parameters");
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//size
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//checkItemInVault(&(this->size),this->size);
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size= parametersNode->getChild("size")->getAttribute("value")->getIntValue();
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addItemToVault(&(this->size),this->size);
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//height
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//checkItemInVault(&(this->height),this->height);
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height= parametersNode->getChild("height")->getAttribute("value")->getIntValue();
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addItemToVault(&(this->height),this->height);
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//maxHp
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maxHp= parametersNode->getChild("max-hp")->getAttribute("value")->getIntValue();
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//checkItemInVault(&(this->maxHp),this->maxHp);
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maxHp = parametersNode->getChild("max-hp")->getAttribute("value")->getIntValue();
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addItemToVault(&(this->maxHp),this->maxHp);
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//hpRegeneration
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//checkItemInVault(&(this->hpRegeneration),this->hpRegeneration);
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hpRegeneration= parametersNode->getChild("max-hp")->getAttribute("regeneration")->getIntValue();
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addItemToVault(&(this->hpRegeneration),this->hpRegeneration);
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//maxEp
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//checkItemInVault(&(this->maxEp),this->maxEp);
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maxEp= parametersNode->getChild("max-ep")->getAttribute("value")->getIntValue();
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if(maxEp!=0){
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//wpRegeneration
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addItemToVault(&(this->maxEp),this->maxEp);
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if(maxEp != 0) {
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//epRegeneration
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//checkItemInVault(&(this->epRegeneration),this->epRegeneration);
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epRegeneration= parametersNode->getChild("max-ep")->getAttribute("regeneration")->getIntValue();
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}
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addItemToVault(&(this->epRegeneration),this->epRegeneration);
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//maxUnitCount
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if(parametersNode->hasChild("max-unit-count")){
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if(parametersNode->hasChild("max-unit-count")) {
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//checkItemInVault(&(this->maxUnitCount),this->maxUnitCount);
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maxUnitCount= parametersNode->getChild("max-unit-count")->getAttribute("value")->getIntValue();
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}
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addItemToVault(&(this->maxUnitCount),this->maxUnitCount);
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//armor
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//checkItemInVault(&(this->armor),this->armor);
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armor= parametersNode->getChild("armor")->getAttribute("value")->getIntValue();
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addItemToVault(&(this->armor),this->armor);
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//armor type string
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string armorTypeName= parametersNode->getChild("armor-type")->getAttribute("value")->getRestrictedValue();
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armorType= techTree->getArmorType(armorTypeName);
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//sight
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//checkItemInVault(&(this->sight),this->sight);
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sight= parametersNode->getChild("sight")->getAttribute("value")->getIntValue();
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addItemToVault(&(this->sight),this->sight);
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//prod time
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productionTime= parametersNode->getChild("time")->getAttribute("value")->getIntValue();
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@ -486,6 +532,8 @@ const RepairCommandType *UnitType::getFirstRepairCommand(const UnitType *repaire
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}
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bool UnitType::hasEmptyCellMap() const {
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checkItemInVault(&(this->size),this->size);
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bool result = (size > 0);
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for(int i = 0; result == true && i < size; ++i) {
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@ -505,6 +553,9 @@ bool UnitType::getCellMapCell(int x, int y, CardinalDir facing) const {
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if(cellMap == NULL) {
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throw runtime_error("cellMap == NULL");
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}
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checkItemInVault(&(this->size),this->size);
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int tmp=0;
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switch (facing) {
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case CardinalDir::EAST:
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@ -553,45 +604,53 @@ const SkillType *UnitType::getSkillType(const string &skillName, SkillClass skil
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// ==================== totals ====================
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int UnitType::getTotalMaxHp(const TotalUpgrade *totalUpgrade) const{
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checkItemInVault(&(this->maxHp),this->maxHp);
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return maxHp + totalUpgrade->getMaxHp();
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}
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int UnitType::getTotalMaxEp(const TotalUpgrade *totalUpgrade) const{
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checkItemInVault(&(this->maxEp),this->maxEp);
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return maxEp + totalUpgrade->getMaxEp();
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}
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int UnitType::getTotalArmor(const TotalUpgrade *totalUpgrade) const{
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int UnitType::getTotalArmor(const TotalUpgrade *totalUpgrade) const {
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checkItemInVault(&(this->armor),this->armor);
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return armor + totalUpgrade->getArmor();
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}
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int UnitType::getTotalSight(const TotalUpgrade *totalUpgrade) const{
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checkItemInVault(&(this->sight),this->sight);
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return sight + totalUpgrade->getSight();
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}
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// ==================== has ====================
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bool UnitType::hasSkillClass(SkillClass skillClass) const{
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bool UnitType::hasSkillClass(SkillClass skillClass) const {
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return firstSkillTypeOfClass[skillClass]!=NULL;
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}
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bool UnitType::hasCommandType(const CommandType *commandType) const{
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bool UnitType::hasCommandType(const CommandType *commandType) const {
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assert(commandType!=NULL);
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for(int i=0; i<commandTypes.size(); ++i){
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if(commandTypes[i]==commandType){
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for(int i=0; i<commandTypes.size(); ++i) {
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if(commandTypes[i]==commandType) {
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return true;
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}
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}
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return false;
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}
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|
||||
bool UnitType::hasCommandClass(CommandClass commandClass) const{
|
||||
bool UnitType::hasCommandClass(CommandClass commandClass) const {
|
||||
return firstCommandTypeOfClass[commandClass]!=NULL;
|
||||
}
|
||||
|
||||
bool UnitType::hasSkillType(const SkillType *skillType) const{
|
||||
bool UnitType::hasSkillType(const SkillType *skillType) const {
|
||||
assert(skillType!=NULL);
|
||||
for(int i=0; i<skillTypes.size(); ++i){
|
||||
if(skillTypes[i]==skillType){
|
||||
for(int i=0; i<skillTypes.size(); ++i) {
|
||||
if(skillTypes[i]==skillType) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -614,11 +673,11 @@ bool UnitType::isOfClass(UnitClass uc) const{
|
||||
|
||||
// ==================== PRIVATE ====================
|
||||
|
||||
void UnitType::computeFirstStOfClass(){
|
||||
for(int j= 0; j<scCount; ++j){
|
||||
void UnitType::computeFirstStOfClass() {
|
||||
for(int j= 0; j < scCount; ++j) {
|
||||
firstSkillTypeOfClass[j]= NULL;
|
||||
for(int i= 0; i<skillTypes.size(); ++i){
|
||||
if(skillTypes[i]->getClass()== SkillClass(j)){
|
||||
for(int i= 0; i < skillTypes.size(); ++i) {
|
||||
if(skillTypes[i]->getClass()== SkillClass(j)) {
|
||||
firstSkillTypeOfClass[j]= skillTypes[i];
|
||||
break;
|
||||
}
|
||||
@ -629,10 +688,10 @@ void UnitType::computeFirstStOfClass(){
|
||||
void UnitType::computeFirstCtOfClass(){
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] \n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
for(int j=0; j<ccCount; ++j){
|
||||
for(int j=0; j<ccCount; ++j) {
|
||||
firstCommandTypeOfClass[j]= NULL;
|
||||
for(int i=0; i<commandTypes.size(); ++i){
|
||||
if(commandTypes[i]->getClass()== CommandClass(j)){
|
||||
for(int i=0; i < commandTypes.size(); ++i) {
|
||||
if(commandTypes[i]->getClass()== CommandClass(j)) {
|
||||
firstCommandTypeOfClass[j]= commandTypes[i];
|
||||
break;
|
||||
}
|
||||
@ -673,7 +732,10 @@ string UnitType::getReqDesc() const{
|
||||
Lang &lang= Lang::getInstance();
|
||||
string desc = "Limits: ";
|
||||
string resultTxt="";
|
||||
if(getMaxUnitCount()>0){
|
||||
|
||||
checkItemInVault(&(this->maxUnitCount),this->maxUnitCount);
|
||||
|
||||
if(getMaxUnitCount() > 0) {
|
||||
resultTxt+="\n"+lang.get("MaxUnitCount")+" "+intToStr(getMaxUnitCount());
|
||||
}
|
||||
if(resultTxt=="")
|
||||
|
@ -18,12 +18,14 @@
|
||||
#include "sound_container.h"
|
||||
#include "checksum.h"
|
||||
#include "game_constants.h"
|
||||
#include "platform_common.h"
|
||||
#include "leak_dumper.h"
|
||||
|
||||
namespace Glest{ namespace Game{
|
||||
|
||||
using Shared::Sound::StaticSound;
|
||||
using Shared::Util::Checksum;
|
||||
using Shared::PlatformCommon::ValueCheckerVault;
|
||||
|
||||
class UpgradeType;
|
||||
class UnitType;
|
||||
@ -38,7 +40,7 @@ class Faction;
|
||||
// class Level
|
||||
// ===============================
|
||||
|
||||
class Level{
|
||||
class Level {
|
||||
private:
|
||||
string name;
|
||||
int kills;
|
||||
@ -56,7 +58,7 @@ public:
|
||||
/// A unit or building type
|
||||
// ===============================
|
||||
|
||||
enum UnitClass{
|
||||
enum UnitClass {
|
||||
ucWarrior,
|
||||
ucWorker,
|
||||
ucBuilding
|
||||
@ -64,9 +66,9 @@ enum UnitClass{
|
||||
|
||||
typedef list<UnitParticleSystemType*> DamageParticleSystemTypes;
|
||||
|
||||
class UnitType: public ProducibleType{
|
||||
class UnitType: public ProducibleType, public ValueCheckerVault {
|
||||
public:
|
||||
enum Property{
|
||||
enum Property {
|
||||
pBurnable,
|
||||
pRotatedClimb,
|
||||
|
||||
|
@ -26,6 +26,7 @@
|
||||
#include "checksum.h"
|
||||
#include <utility>
|
||||
#include <SDL.h>
|
||||
#include <map>
|
||||
#include "leak_dumper.h"
|
||||
|
||||
using std::string;
|
||||
@ -164,6 +165,23 @@ inline string trim (const string & s, const string & t = SPACES) {
|
||||
return trim_left (trim_right (d, t), t) ;
|
||||
} // end of trim
|
||||
|
||||
|
||||
class ValueCheckerVault {
|
||||
|
||||
protected:
|
||||
std::map<const void *,string> vaultList;
|
||||
|
||||
void addItemToVault(const void *ptr,int value);
|
||||
void checkItemInVault(const void *ptr,int value) const;
|
||||
|
||||
public:
|
||||
|
||||
ValueCheckerVault() {
|
||||
vaultList.clear();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
}}//end namespace
|
||||
|
||||
#endif
|
||||
|
@ -990,4 +990,39 @@ string ModeInfo::getString() const{
|
||||
return intToStr(width)+"x"+intToStr(height)+"-"+intToStr(depth);
|
||||
}
|
||||
|
||||
void ValueCheckerVault::addItemToVault(const void *ptr,int value) {
|
||||
Checksum checksum;
|
||||
checksum.addString(intToStr(value));
|
||||
vaultList[ptr] = intToStr(checksum.getSum());
|
||||
|
||||
// if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] add vault key [%p] value [%s] [%d]\n",__FILE__,__FUNCTION__,__LINE__,ptr,intToStr(checksum.getSum()).c_str(),value);
|
||||
}
|
||||
|
||||
void ValueCheckerVault::checkItemInVault(const void *ptr,int value) const {
|
||||
map<const void *,string>::const_iterator iterFind = vaultList.find(ptr);
|
||||
if(iterFind == vaultList.end()) {
|
||||
if(SystemFlags::VERBOSE_MODE_ENABLED) {
|
||||
// printf("In [%s::%s Line: %d] check vault key [%p] value [%d]\n",__FILE__,__FUNCTION__,__LINE__,ptr,value);
|
||||
// for(map<const void *,string>::const_iterator iterFind = vaultList.begin();
|
||||
// iterFind != vaultList.end(); iterFind++) {
|
||||
// printf("In [%s::%s Line: %d] LIST-- check vault key [%p] value [%s]\n",__FILE__,__FUNCTION__,__LINE__,iterFind->first,iterFind->second.c_str());
|
||||
// }
|
||||
}
|
||||
throw std::runtime_error("memory value has been unexpectedly modified (not found)!");
|
||||
}
|
||||
Checksum checksum;
|
||||
checksum.addString(intToStr(value));
|
||||
if(iterFind->second != intToStr(checksum.getSum())) {
|
||||
// if(SystemFlags::VERBOSE_MODE_ENABLED) {
|
||||
// printf("In [%s::%s Line: %d] check vault key [%p] value [%s] [%d]\n",__FILE__,__FUNCTION__,__LINE__,ptr,intToStr(checksum.getSum()).c_str(),value);
|
||||
// for(map<const void *,string>::const_iterator iterFind = vaultList.begin();
|
||||
// iterFind != vaultList.end(); iterFind++) {
|
||||
// printf("In [%s::%s Line: %d] LIST-- check vault key [%p] value [%s]\n",__FILE__,__FUNCTION__,__LINE__,iterFind->first,iterFind->second.c_str());
|
||||
// }
|
||||
// }
|
||||
throw std::runtime_error("memory value has been unexpectedly modified (changed)!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}}//end namespace
|
||||
|
Loading…
x
Reference in New Issue
Block a user