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- revert to old harvest selection
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@@ -838,7 +838,7 @@ void UnitUpdater::updateHarvest(Unit *unit, int frameIndex) {
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switch(this->game->getGameSettings()->getPathFinderType()) {
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switch(this->game->getGameSettings()->getPathFinderType()) {
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case pfBasic:
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case pfBasic:
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{
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{
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const bool newHarvestPath = true;
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const bool newHarvestPath = false;
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bool isNearResource = false;
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bool isNearResource = false;
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Vec2i clickPos = command->getOriginalPos();
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Vec2i clickPos = command->getOriginalPos();
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if(newHarvestPath == true) {
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if(newHarvestPath == true) {
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