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- added a new lua function to allow loading a new scenario from inside an existing scenario
loadScenario('capture_the_flag2')
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@@ -3481,7 +3481,10 @@ __try {
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//printf("\n\nargv0 [%s] application_binary [%s]\n\n",argv[0],application_binary.c_str());
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#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(__FreeBSD__) && !defined(BSD)
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signal(SIGSEGV, handleSIGSEGV);
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if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DISABLE_SIGSEGV_HANDLER])) == false) {
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signal(SIGSEGV, handleSIGSEGV);
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}
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// http://developerweb.net/viewtopic.php?id=3013
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//signal(SIGPIPE, SIG_IGN);
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