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https://github.com/glest/glest-source.git
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- added a new lua function to allow loading a new scenario from inside an existing scenario
loadScenario('capture_the_flag2')
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@@ -49,6 +49,7 @@ const char *GAME_ARGS[] = {
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"--show-scenario-crc",
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"--show-path-crc",
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"--disable-backtrace",
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"--disable-sigsegv-handler",
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"--disable-vbo",
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"--disable-sound",
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"--enable-legacyfonts",
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@@ -96,6 +97,7 @@ enum GAME_ARG_TYPE {
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GAME_ARG_SHOW_PATH_CRC,
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GAME_ARG_DISABLE_BACKTRACE,
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GAME_ARG_DISABLE_SIGSEGV_HANDLER,
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GAME_ARG_DISABLE_VBO,
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GAME_ARG_DISABLE_SOUND,
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GAME_ARG_ENABLE_LEGACYFONTS,
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@@ -200,6 +202,10 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n \t\texample: %s %s=techs/=megapack.7z",argv0,GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);
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printf("\n%s\t\tdisables stack backtrace on errors.",GAME_ARGS[GAME_ARG_DISABLE_BACKTRACE]);
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printf("\n%s\t\tdisables the sigsegv error handler.",GAME_ARGS[GAME_ARG_DISABLE_SIGSEGV_HANDLER]);
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printf("\n%s\t\t\tdisables trying to use Vertex Buffer Objects.",GAME_ARGS[GAME_ARG_DISABLE_VBO]);
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printf("\n%s\t\t\tdisables the sound system.",GAME_ARGS[GAME_ARG_DISABLE_SOUND]);
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