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https://github.com/glest/glest-source.git
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- added more options to g3d viewer commandline options
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@@ -384,6 +384,10 @@ void Renderer::updateParticleManager() {
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particleManager->update();
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}
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bool Renderer::hasActiveParticleSystem(ParticleSystem::ParticleSystemType type) const {
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return particleManager->hasActiveParticleSystem(type);
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}
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void Renderer::renderParticleManager() {
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glPushAttrib(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glDepthFunc(GL_LESS);
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@@ -467,49 +471,6 @@ void Renderer::setAlphaColor(float alpha) {
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}
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void Renderer::saveScreen(const string &path) {
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/*
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int x = 0;
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int y = 0;
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int w = width;
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int h = height;
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// get data
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std::auto_ptr<png_byte> imdata(new png_byte[w*h*4]);
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std::auto_ptr<png_byte*> imrow(new png_byte*[h]);
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for(int i=0; i<h; ++i)
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imrow.get()[i] = imdata.get()+(h-1-i)*w*4;
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glPixelStorei(GL_PACK_ALIGNMENT,1);
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glReadPixels(x,y,w,h,GL_RGBA,GL_UNSIGNED_BYTE,imdata.get());
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// once the GL context is valid
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//GLint alpha_bits;
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//glGetIntegerv(GL_ALPHA_BITS, &alpha_bits);
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//printf("#4 The framebuffer uses %d bit(s) per the alpha component\n", alpha_bits);
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// create file
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FILE *fp = fopen(path.c_str(), "wb");
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if (!fp) {
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perror(path.c_str());
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return;
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}
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// initialize stuff
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png_structp imgp = png_create_write_struct(PNG_LIBPNG_VER_STRING,0,0,0);
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png_infop infop = png_create_info_struct(imgp);
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png_init_io(imgp, fp);
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png_set_IHDR(imgp, infop, w, h,
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8, PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE,
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PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
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// write file
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png_write_info(imgp, infop);
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png_write_image(imgp, imrow.get());
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png_write_end(imgp, NULL);
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fclose(fp);
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*/
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//Pixmap2D pixmap(sm.getScreenW(), sm.getScreenH(), 3);
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Pixmap2D *pixmapScreenShot = new Pixmap2D(width, height, 4);
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glFinish();
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glReadPixels(0, 0, pixmapScreenShot->getW(), pixmapScreenShot->getH(),GL_RGBA, GL_UNSIGNED_BYTE, pixmapScreenShot->getPixels());
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