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forgot to comment debug ...
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@ -943,8 +943,7 @@ bool Gui::computeTarget(const Vec2i &screenPos, Vec2i &targetPos, const Unit *&t
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// get real click pos
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renderer.computePosition(screenPos, targetPos);
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printf("c.x=%d c.y=%d o.x=%d o.y=%d\n", targetPos.x, targetPos.y, obj->getMapPos().x, obj->getMapPos().y);
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validPosObjWorld= true;
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//validPosObjWorld= true;
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//posObjWorld = targetPos;
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int tx= targetPos.x;
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