From 2f53b3018dbf6f8d57411541aa948f942b067f43 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Sun, 27 Nov 2011 00:30:54 +0000 Subject: [PATCH] - add a delay for clients at game start so server is always ahead --- source/glest_game/network/client_interface.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/network/client_interface.cpp b/source/glest_game/network/client_interface.cpp index 9f75a9d0a..211eada4f 100644 --- a/source/glest_game/network/client_interface.cpp +++ b/source/glest_game/network/client_interface.cpp @@ -983,7 +983,7 @@ void ClientInterface::waitUntilReady(Checksum* checksum) { } //delay the start a bit, so clients have more room to get messages - //sleep(GameConstants::networkExtraLatency); + sleep(1000); // This triggers LAG update packets to begin as required lastNetworkCommandListSendTime = time(NULL);