merged updates

This commit is contained in:
SoftCoder
2013-11-30 14:29:02 -08:00
parent 0400312810
commit 2ff75c54e2
5 changed files with 184 additions and 16 deletions

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@@ -9,6 +9,7 @@ OUTFILE=./cppcheck.log
CPUS=`lscpu -p | grep -cv '^#'` CPUS=`lscpu -p | grep -cv '^#'`
if [ "$CPUS" = '' ]; then CPUS=1; fi if [ "$CPUS" = '' ]; then CPUS=1; fi
#~/cppcheck-1.62/cppcheck ../../source/ -i ../../source/win32_deps -i ../../source/configurator -i ../../source/shared_lib/sources/libircclient -i ../../source/shared_lib/sources/platform/miniupnpc -j $CPUS --enable=all --force --verbose 2> $OUTFILE
cppcheck ../../source/ -i ../../source/win32_deps -i ../../source/configurator -i ../../source/shared_lib/sources/libircclient -i ../../source/shared_lib/sources/platform/miniupnpc -j $CPUS --enable=all --force --verbose 2> $OUTFILE cppcheck ../../source/ -i ../../source/win32_deps -i ../../source/configurator -i ../../source/shared_lib/sources/libircclient -i ../../source/shared_lib/sources/platform/miniupnpc -j $CPUS --enable=all --force --verbose 2> $OUTFILE
echo "Results from cppcheck were written to $OUTFILE" echo "Results from cppcheck were written to $OUTFILE"

View File

@@ -36,7 +36,7 @@ const string GIT_Rev = string("Rev: ") + string(GITVERSION);
const string GIT_RawRev = string(GITVERSION); const string GIT_RawRev = string(GITVERSION);
const string GIT_Rev = string("Rev: ") + string(GITVERSION); const string GIT_Rev = string("Rev: ") + string(GITVERSION);
#else #else
const string GIT_RawRev = "$4790$"; const string GIT_RawRev = "$4446.1a8673f$";
const string GIT_Rev = "$Rev$"; const string GIT_Rev = "$Rev$";
#endif #endif

View File

@@ -430,6 +430,8 @@ Game::~Game() {
world.end(); //must die before selection because of referencers world.end(); //must die before selection because of referencers
BaseColorPickEntity::resetUniqueColors();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] aiInterfaces.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,aiInterfaces.size()); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] aiInterfaces.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,aiInterfaces.size());
delete videoPlayer; delete videoPlayer;
@@ -1001,6 +1003,8 @@ void Game::load(int loadTypes) {
SoundRenderer &soundRenderer= SoundRenderer::getInstance(); SoundRenderer &soundRenderer= SoundRenderer::getInstance();
soundRenderer.stopAllSounds(fadeMusicMilliseconds); soundRenderer.stopAllSounds(fadeMusicMilliseconds);
BaseColorPickEntity::resetUniqueColors();
Config &config = Config::getInstance(); Config &config = Config::getInstance();
Logger &logger= Logger::getInstance(); Logger &logger= Logger::getInstance();
@@ -2608,6 +2612,8 @@ void Game::update() {
aiInterfaces.clear(); aiInterfaces.clear();
gui.end(); //selection must be cleared before deleting units gui.end(); //selection must be cleared before deleting units
world.end(); //must die before selection because of referencers world.end(); //must die before selection because of referencers
BaseColorPickEntity::resetUniqueColors();
// MUST DO THIS LAST!!!! Because objects above have pointers to things like // MUST DO THIS LAST!!!! Because objects above have pointers to things like
// unit particles and fade them out etc and this end method deletes the original // unit particles and fade them out etc and this end method deletes the original
// object pointers. // object pointers.
@@ -2632,6 +2638,7 @@ void Game::update() {
soundRenderer.stopAllSounds(fadeMusicMilliseconds); soundRenderer.stopAllSounds(fadeMusicMilliseconds);
world.endScenario(); world.endScenario();
BaseColorPickEntity::resetUniqueColors();
Renderer &renderer= Renderer::getInstance(); Renderer &renderer= Renderer::getInstance();
renderer.endScenario(); renderer.endScenario();

View File

@@ -263,7 +263,8 @@ public:
BaseColorPickEntity(); BaseColorPickEntity();
virtual ~BaseColorPickEntity() {} virtual ~BaseColorPickEntity() {}
static const int COLOR_COMPONENTS = 4; //static const int COLOR_COMPONENTS = 4;
static const int COLOR_COMPONENTS = 3;
static void init(int bufferSize); static void init(int bufferSize);
static void beginPicking(); static void beginPicking();
static void endPicking(); static void endPicking();
@@ -275,16 +276,39 @@ public:
string getColorDescription() const; string getColorDescription() const;
virtual string getUniquePickName() const = 0; virtual string getUniquePickName() const = 0;
private: static void resetUniqueColors();
unsigned char uniqueColorID[COLOR_COMPONENTS];
static int nextColorID; static void setUsingLoopMethod(bool value) { using_loop_method = value; }
static void setTrackColorUse(bool value) { trackColorUse = value; }
unsigned char * getUniqueColorID() { return &uniqueColorID[0]; }
bool get_next_assign_color(unsigned char *assign_to);
protected:
void recycleUniqueColor();
private:
unsigned char uniqueColorID[COLOR_COMPONENTS];
static unsigned char nextColorID[COLOR_COMPONENTS];
static int nextColorRGB;
static const int k, p; static const int k, p;
static Mutex mutexNextColorID; static Mutex mutexNextColorID;
static bool using_loop_method;
static bool trackColorUse;
static map<string,bool> usedColorIDList;
static vector<vector<unsigned char> > nextColorIDReuseList;
static auto_ptr<PixelBufferWrapper> pbo; static auto_ptr<PixelBufferWrapper> pbo;
void assign_color(); void assign_color();
void assign_color_using_prime(unsigned char *assign_to);
void assign_color_using_loop(unsigned char *assign_to);
}; };
}}//end namespace }}//end namespace

View File

@@ -1828,33 +1828,169 @@ PixelBufferWrapper::~PixelBufferWrapper() {
const int BaseColorPickEntity::p = 64007; const int BaseColorPickEntity::p = 64007;
const int BaseColorPickEntity::k = 43067; const int BaseColorPickEntity::k = 43067;
int BaseColorPickEntity::nextColorID = BaseColorPickEntity::k; int BaseColorPickEntity::nextColorRGB = BaseColorPickEntity::k;
Mutex BaseColorPickEntity::mutexNextColorID; Mutex BaseColorPickEntity::mutexNextColorID;
unsigned char BaseColorPickEntity::nextColorID[COLOR_COMPONENTS] = { 1, 1, 1 };
auto_ptr<PixelBufferWrapper> BaseColorPickEntity::pbo; auto_ptr<PixelBufferWrapper> BaseColorPickEntity::pbo;
map<string,bool> BaseColorPickEntity::usedColorIDList;
bool BaseColorPickEntity::trackColorUse = true;
vector<vector<unsigned char> > BaseColorPickEntity::nextColorIDReuseList;
bool BaseColorPickEntity::using_loop_method = true;
BaseColorPickEntity::BaseColorPickEntity() { BaseColorPickEntity::BaseColorPickEntity() {
assign_color(); assign_color();
} }
void BaseColorPickEntity::assign_color() { bool BaseColorPickEntity::get_next_assign_color(unsigned char *assign_to) {
MutexSafeWrapper safeMutex(&mutexNextColorID); MutexSafeWrapper safeMutex(&mutexNextColorID);
nextColorID = (nextColorID * k) % p; if(assign_to == NULL) {
throw megaglest_runtime_error("assign_to == NULL");
}
if(BaseColorPickEntity::using_loop_method == true) {
assign_color_using_loop(assign_to);
}
else {
assign_color_using_prime(assign_to);
}
bool isDuplicate = false;
if(BaseColorPickEntity::trackColorUse == true) {
string color_key = getColorDescription();
//printf("Assigned color [%s]\n",color_key.c_str());
if(usedColorIDList.find(color_key) == usedColorIDList.end()) {
usedColorIDList[color_key] = true;
}
else {
isDuplicate = true;
printf("Line ref: %d *WARNING* color [%s] used count: %d using_loop: %d ALREADY in history list!\n",__LINE__,color_key.c_str(),(int)usedColorIDList.size(),BaseColorPickEntity::using_loop_method);
}
}
return isDuplicate;
}
void BaseColorPickEntity::assign_color() {
get_next_assign_color(&uniqueColorID[0]);
}
void BaseColorPickEntity::assign_color_using_prime(unsigned char *assign_to) {
nextColorRGB = (nextColorRGB * k) % p;
// nextColorID is a 16-bit (hi)colour (for players with 16-bit display depths) // nextColorID is a 16-bit (hi)colour (for players with 16-bit display depths)
// we expand it to true-color for use with OpenGL // we expand it to true-color for use with OpenGL
// const int
// r = (nextColorRGB >> 11) & ((1<<6)-1),
// b = (nextColorRGB >> 5) & ((1<<7)-1),
// g = nextColorRGB & ((1<<6)-1);
const int const int
r = (nextColorID >> 11) & ((1<<5)-1), r = (nextColorRGB >> 11) & ((1<<5)-1),
g = (nextColorID >> 5) & ((1<<6)-1), g = (nextColorRGB >> 5) & ((1<<6)-1),
b = nextColorID & ((1<<5)-1); b = nextColorRGB & ((1<<5)-1);
uniqueColorID[0] = r << 3; assign_to[0] = r << 3;
uniqueColorID[1] = g << 2; assign_to[1] = g << 2;
uniqueColorID[2] = b << 3; assign_to[2] = b << 3;
} }
void BaseColorPickEntity::assign_color_using_loop(unsigned char *assign_to) {
if(nextColorIDReuseList.empty() == false) {
assign_to[0] = nextColorIDReuseList.back()[0];
assign_to[1] = nextColorIDReuseList.back()[1];
assign_to[2] = nextColorIDReuseList.back()[2];
nextColorIDReuseList.pop_back();
string color_key = getColorDescription();
if(usedColorIDList.find(color_key) == usedColorIDList.end()) {
usedColorIDList[color_key] = true;
}
else {
printf("Line ref: %d *WARNING* color [%s] ALREADY FOUND in history list!\n",__LINE__,color_key.c_str());
assign_color_using_loop(assign_to);
}
}
else {
assign_to[0] = nextColorID[0];
assign_to[1] = nextColorID[1];
assign_to[2] = nextColorID[2];
const int colorSpacing = 8;
if((int)(nextColorID[0] + colorSpacing) <= 255) {
nextColorID[0] += colorSpacing;
}
else {
nextColorID[0] = 1;
if((int)(nextColorID[1] + colorSpacing) <= 255) {
nextColorID[1] += colorSpacing;
}
else {
nextColorID[1] = 1;
if((int)(nextColorID[2] + colorSpacing) <= 255) {
nextColorID[2] += colorSpacing;
}
else {
//printf("Color rolled over on 3rd level!\n");
nextColorID[0] = 1;
nextColorID[1] = 1;
nextColorID[2] = 1;
// nextColorID[2] = 1;
// nextColorID[3]+=colorSpacing;
//
// if(nextColorID[3] > 255) {
// nextColorID[0] = 1;
// nextColorID[1] = 1;
// nextColorID[2] = 1;
// nextColorID[3] = 1;
// }
}
}
}
}
}
void BaseColorPickEntity::recycleUniqueColor() {
MutexSafeWrapper safeMutex(&mutexNextColorID);
vector<unsigned char> reUseColor;
reUseColor.push_back(uniqueColorID[0]);
reUseColor.push_back(uniqueColorID[1]);
reUseColor.push_back(uniqueColorID[2]);
nextColorIDReuseList.push_back(reUseColor);
if(usedColorIDList.size() > 0) {
string color_key = getColorDescription();
if(usedColorIDList.find(color_key) != usedColorIDList.end()) {
usedColorIDList.erase(color_key);
}
else {
printf("Line ref: %d *WARNING* color [%s] used count: %d NOT FOUND in history list!\n",__LINE__,color_key.c_str(),(int)usedColorIDList.size());
}
}
}
void BaseColorPickEntity::resetUniqueColors() {
MutexSafeWrapper safeMutex(&mutexNextColorID);
BaseColorPickEntity::nextColorRGB = BaseColorPickEntity::k;
BaseColorPickEntity::nextColorID[0] = 1;
BaseColorPickEntity::nextColorID[1] = 1;
BaseColorPickEntity::nextColorID[2] = 1;
usedColorIDList.clear();
nextColorIDReuseList.clear();
}
void BaseColorPickEntity::init(int bufferSize) { void BaseColorPickEntity::init(int bufferSize) {
if(BaseColorPickEntity::pbo.get() == NULL) { if(BaseColorPickEntity::pbo.get() == NULL) {
BaseColorPickEntity::pbo.reset(new PixelBufferWrapper(2,bufferSize)); BaseColorPickEntity::pbo.reset(new PixelBufferWrapper(2,bufferSize));