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Added some performance logging capabilities and socket cleanup for new broadcast thread sockets
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@@ -120,7 +120,8 @@ public:
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static string getHostName();
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static string getIp();
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bool isSocketValid(PLATFORM_SOCKET *validateSocket=NULL) const;
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bool isSocketValid() const;
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static bool isSocketValid(const PLATFORM_SOCKET *validateSocket);
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protected:
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static void throwException(string str);
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