maybe we are in pause mode

This commit is contained in:
Titus Tscharntke 2013-03-25 19:57:17 +00:00
parent 079dbf808a
commit 30cb3926d5

View File

@ -1742,7 +1742,7 @@ void Game::update() {
updateLoops += frameDifference;
}
// //If client is ahead maybe this fixes it ( by titi ):
if(lastNetworkFrameFromServer > 0 && world.getFrameCount() > lastNetworkFrameFromServer && (world.getFrameCount()%gameSettings.getNetworkFramePeriod())==19 ){
if(updateLoops!=0 && lastNetworkFrameFromServer > 0 && world.getFrameCount() > lastNetworkFrameFromServer && (world.getFrameCount()%gameSettings.getNetworkFramePeriod())==19 ){
printf("Client will slow down because no message has arrived yet. currentFrame=%d \n",world.getFrameCount());
updateLoops = 0;
}