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- intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file - ONLY load the font type we are using
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@@ -44,11 +44,15 @@ private:
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PropertyMap propertyMap;
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string path;
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static string applicationPath;
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static string gameVersion;
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public:
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static void setApplicationPath(string value) { applicationPath=value; }
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static string getApplicationPath() { return applicationPath; }
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static void setGameVersion(string value) { gameVersion=value; }
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static string getGameVersion() { return gameVersion; }
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void clear();
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void load(const string &path,bool clearCurrentProperties=true);
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void save(const string &path);
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