- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)

This commit is contained in:
Mark Vejvoda
2013-09-19 20:03:36 +00:00
parent b83e7dae90
commit 3126a10966
4 changed files with 23 additions and 0 deletions

View File

@@ -1470,6 +1470,7 @@ void ProjectileParticleSystem::link(SplashParticleSystem *particleSystem){
}
void ProjectileParticleSystem::update(){
//printf("Projectile particle system updating...\n");
if(state == sPlay){
lastPos= pos;