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- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
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@@ -1470,6 +1470,7 @@ void ProjectileParticleSystem::link(SplashParticleSystem *particleSystem){
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}
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void ProjectileParticleSystem::update(){
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//printf("Projectile particle system updating...\n");
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if(state == sPlay){
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lastPos= pos;
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