- fixed up font alignment and added a way to force ftgl font mode:

--force-ftglfonts
This commit is contained in:
Mark Vejvoda
2011-11-18 19:53:56 +00:00
parent 48da13808f
commit 31fafe4528
6 changed files with 76 additions and 32 deletions

View File

@@ -1891,16 +1891,27 @@ Vec2f Renderer::getCentered3DPos(const string &text, Font3D *font, Vec2f &pos, i
if(lineHeight < h) { if(lineHeight < h) {
//printf("line %d, lineHeight [%f] h [%d] text [%s]\n",__LINE__,lineHeight,h,text.c_str()); //printf("line %d, lineHeight [%f] h [%d] text [%s]\n",__LINE__,lineHeight,h,text.c_str());
//int realHeight = lineHeight + (h - lineHeight); if(Font::forceFTGLFonts == true) {
// First go to top of bounding box // First go to top of bounding box
pos.y += (h - lineHeight); pos.y += (h - lineHeight);
pos.y -= ((h - lineHeight) / Font::scaleFontValueCenterHFactor); pos.y -= ((h - lineHeight) / Font::scaleFontValueCenterHFactor);
}
else {
pos.y += (float)(((float)h) / 2.0);
float heightGap = (float)(((float)h - lineHeight) / 2.0);
#ifdef USE_STREFLOP
pos.y -= streflop::ceil(heightGap);
#else
pos.y -= ceil(heightGap);
#endif
//printf("h = %d lineHeight = %f heightGap = %f\n",h,lineHeight,heightGap);
// Now calculate till we get text to middle // Now calculate till we get text to middle
//pos.y -= (realHeight / 2); //pos.y -= (realHeight / 2);
//pos.y += (lineHeight / 2); //pos.y += (lineHeight / 2);
} }
}
else if(lineHeight > h) { else if(lineHeight > h) {
//printf("line %d, lineHeight [%f] h [%d] text [%s]\n",__LINE__,lineHeight,h,text.c_str()); //printf("line %d, lineHeight [%f] h [%d] text [%s]\n",__LINE__,lineHeight,h,text.c_str());

View File

@@ -2605,6 +2605,15 @@ int glestMain(int argc, char** argv) {
TextureGl::setEnableATIHacks(enableATIHacks); TextureGl::setEnableATIHacks(enableATIHacks);
} }
if(config.getBool("ForceFTGLFonts","false") == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_FORCE_FTGLFONTS]) == true) {
Font::forceFTGLFonts = true;
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("**WARNING** Forcing Legacy Fonts Enabled\n");
printf("**WARNING** Forcing use of FTGL Fonts\n");
}
else {
Renderer::renderText3DEnabled = config.getBool("Enable3DFontRendering",intToStr(Renderer::renderText3DEnabled).c_str());
}
if(config.getBool("EnableLegacyFonts","false") == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_ENABLE_LEGACYFONTS]) == true) { if(config.getBool("EnableLegacyFonts","false") == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_ENABLE_LEGACYFONTS]) == true) {
Font::forceLegacyFonts = true; Font::forceLegacyFonts = true;
Renderer::renderText3DEnabled = false; Renderer::renderText3DEnabled = false;

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@@ -64,6 +64,7 @@ public:
static std::string fontTypeName; static std::string fontTypeName;
static bool fontIsMultibyte; static bool fontIsMultibyte;
static bool forceLegacyFonts; static bool forceLegacyFonts;
static bool forceFTGLFonts;
static bool fontIsRightToLeft; static bool fontIsRightToLeft;
static float scaleFontValue; static float scaleFontValue;
static float scaleFontValueCenterHFactor; static float scaleFontValueCenterHFactor;

View File

@@ -55,6 +55,7 @@ const char *GAME_ARGS[] = {
"--disable-vbo", "--disable-vbo",
"--disable-sound", "--disable-sound",
"--enable-legacyfonts", "--enable-legacyfonts",
"--force-ftglfonts",
// "--use-video-settings", // "--use-video-settings",
"--resolution", "--resolution",
@@ -103,6 +104,7 @@ enum GAME_ARG_TYPE {
GAME_ARG_DISABLE_VBO, GAME_ARG_DISABLE_VBO,
GAME_ARG_DISABLE_SOUND, GAME_ARG_DISABLE_SOUND,
GAME_ARG_ENABLE_LEGACYFONTS, GAME_ARG_ENABLE_LEGACYFONTS,
GAME_ARG_FORCE_FTGLFONTS,
//GAME_ARG_USE_VIDEO_SETTINGS, //GAME_ARG_USE_VIDEO_SETTINGS,
GAME_ARG_USE_RESOLUTION, GAME_ARG_USE_RESOLUTION,
GAME_ARG_USE_COLORBITS, GAME_ARG_USE_COLORBITS,
@@ -215,6 +217,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n%s\t\t\tenables using the legacy font system.",GAME_ARGS[GAME_ARG_ENABLE_LEGACYFONTS]); printf("\n%s\t\t\tenables using the legacy font system.",GAME_ARGS[GAME_ARG_ENABLE_LEGACYFONTS]);
printf("\n%s\t\t\tforces use of the FTGL font system.",GAME_ARGS[GAME_ARG_FORCE_FTGLFONTS]);
// printf("\n%s=x\t\t\toverride video settings.",GAME_ARGS[GAME_ARG_USE_VIDEO_SETTINGS]); // printf("\n%s=x\t\t\toverride video settings.",GAME_ARGS[GAME_ARG_USE_VIDEO_SETTINGS]);
// printf("\n \t\tWhere x is a string with the following format:"); // printf("\n \t\tWhere x is a string with the following format:");

View File

@@ -43,6 +43,7 @@ std::string Font::fontTypeName = "Times New Roman";
bool Font::fontIsMultibyte = false; bool Font::fontIsMultibyte = false;
bool Font::forceLegacyFonts = false; bool Font::forceLegacyFonts = false;
bool Font::fontIsRightToLeft = false; bool Font::fontIsRightToLeft = false;
bool Font::forceFTGLFonts = false;
// This value is used to scale the font text rendering // This value is used to scale the font text rendering
// in 3D render mode // in 3D render mode
@@ -164,10 +165,14 @@ Font::Font(FontTextHandlerType type) {
if(Font::forceLegacyFonts == false) { if(Font::forceLegacyFonts == false) {
try { try {
#if defined(USE_FREETYPEGL) #if defined(USE_FREETYPEGL)
if(Font::forceFTGLFonts == false) {
textHandler = NULL; textHandler = NULL;
textHandler = new TextFreetypeGL(type); textHandler = new TextFreetypeGL(type);
}
#else else
#endif
{
TextFTGL::faceResolution = Font::faceResolution; TextFTGL::faceResolution = Font::faceResolution;
TextFTGL::langHeightText = Font::langHeightText; TextFTGL::langHeightText = Font::langHeightText;
@@ -175,7 +180,8 @@ Font::Font(FontTextHandlerType type) {
textHandler = new TextFTGL(type); textHandler = new TextFTGL(type);
TextFTGL::faceResolution = Font::faceResolution; TextFTGL::faceResolution = Font::faceResolution;
TextFTGL::langHeightText = Font::langHeightText; TextFTGL::langHeightText = Font::langHeightText;
#endif }
metrics.setTextHandler(this->textHandler); metrics.setTextHandler(this->textHandler);
} }
catch(exception &ex) { catch(exception &ex) {

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@@ -24,6 +24,7 @@
#include "platform_common.h" #include "platform_common.h"
#include "util.h" #include "util.h"
#include "font.h"
using namespace std; using namespace std;
using namespace Shared::Util; using namespace Shared::Util;
@@ -204,22 +205,30 @@ float TextFreetypeGL::Advance(const char* str, const int len) {
} }
float TextFreetypeGL::LineHeight(const char* str, const int len) { float TextFreetypeGL::LineHeight(const char* str, const int len) {
//Font::scaleFontValueCenterHFactor = 30.0;
//Font::scaleFontValue = 1.0;
float result = 0; float result = 0;
result = font->height - font->linegap;
//printf("#2 LineHeight [%s] height = %f linegap = %f ascender = %f descender = %f\n",str,font->height,font->linegap,font->ascender,font->descender);
//result += (result * Font::scaleFontValue);
// for multibyte - we can't rely on sizeof(T) == character // for multibyte - we can't rely on sizeof(T) == character
FreetypeGLUnicodeStringItr<unsigned char> ustr((const unsigned char *)str); // FreetypeGLUnicodeStringItr<unsigned char> ustr((const unsigned char *)str);
//
int i = 0; // int i = 0;
if((len < 0 && *ustr) || (len >= 0 && i < len)) { // if((len < 0 && *ustr) || (len >= 0 && i < len)) {
unsigned int prevChar = (i > 0 ? *ustr-1 : 0); // unsigned int prevChar = (i > 0 ? *ustr-1 : 0);
unsigned int thisChar = *ustr++; // unsigned int thisChar = *ustr++;
unsigned int nextChar = *ustr; // unsigned int nextChar = *ustr;
//
TextureGlyph *glyph = texture_font_get_glyph( font, thisChar ); // TextureGlyph *glyph = texture_font_get_glyph( font, thisChar );
result = (float)glyph->height; // //result = (float)glyph->height;
//
//printf("#1 LineHeight [%s] result = %f\n",str,result); // printf("#1 LineHeight [%s] result = %f glyph->height = %d glyph->advance_y = %f\n",str,result,glyph->height,glyph->advance_y);
} // }
// if(str[0] == '\n') { // if(str[0] == '\n') {
// TextureGlyph *glyph2 = texture_font_get_glyph( font, str[0] ); // TextureGlyph *glyph2 = texture_font_get_glyph( font, str[0] );
@@ -232,12 +241,17 @@ float TextFreetypeGL::LineHeight(const char* str, const int len) {
} }
float TextFreetypeGL::LineHeight(const wchar_t* str, const int len) { float TextFreetypeGL::LineHeight(const wchar_t* str, const int len) {
//Font::scaleFontValueCenterHFactor = 2.0;
float result = 0; float result = 0;
if(wcslen(str) > 0) {
TextureGlyph *glyph = texture_font_get_glyph( font, str[0] ); result = font->height - font->linegap;
result = (float)glyph->height;
//result = (float)glyph->advance_y; // if(wcslen(str) > 0) {
} // TextureGlyph *glyph = texture_font_get_glyph( font, str[0] );
// result = (float)glyph->height;
// //result = (float)glyph->advance_y;
// }
return result; return result;
} }