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- changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak.
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@@ -292,8 +292,11 @@ public:
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static int getUsedColorIDListSize() { return (int)usedColorIDList.size(); }
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static void cleanupPBO();
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private:
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static int bufferSizeRequired;
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unsigned char uniqueColorID[COLOR_COMPONENTS];
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static unsigned char nextColorID[COLOR_COMPONENTS];
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