Fixed the god-awful indentation

This commit is contained in:
mathusummut
2018-05-06 00:01:36 +02:00
parent 643e3820f5
commit 35b7b1f1a6
459 changed files with 204893 additions and 217545 deletions

View File

@@ -13,57 +13,61 @@
using std::string;
namespace Shared{ namespace Graphics{
namespace Shared {
namespace Graphics {
// =====================================================
// class VertexBuffer
// =====================================================
// =====================================================
// class VertexBuffer
// =====================================================
class VertexBuffer{
private:
static const int texCoordCount = 8;
static const int attribCount = 8;
class VertexBuffer {
private:
static const int texCoordCount = 8;
static const int attribCount = 8;
private:
void *positionPointer;
void *normalPointer;
private:
void *positionPointer;
void *normalPointer;
void *texCoordPointers[texCoordCount];
int texCoordCoordCounts[texCoordCount];
void *texCoordPointers[texCoordCount];
int texCoordCoordCounts[texCoordCount];
void *attribPointers[attribCount];
int attribCoordCounts[attribCount];
string attribNames[attribCount];
void *attribPointers[attribCount];
int attribCoordCounts[attribCount];
string attribNames[attribCount];
public:
VertexBuffer();
virtual ~VertexBuffer(){};
public:
VertexBuffer();
virtual ~VertexBuffer() {
};
virtual void init(int size)= 0;
virtual void init(int size) = 0;
void setPositionPointer(void *pointer);
void setNormalPointer(void *pointer);
void setTexCoordPointer(void *pointer, int texCoordIndex, int coordCount);
void setAttribPointer(void *pointer, int attribIndex, int coordCount, const string &name);
};
void setPositionPointer(void *pointer);
void setNormalPointer(void *pointer);
void setTexCoordPointer(void *pointer, int texCoordIndex, int coordCount);
void setAttribPointer(void *pointer, int attribIndex, int coordCount, const string &name);
};
// =====================================================
// class IndexBuffer
// =====================================================
// =====================================================
// class IndexBuffer
// =====================================================
class IndexBuffer{
private:
void *indexPointer;
class IndexBuffer {
private:
void *indexPointer;
public:
IndexBuffer();
virtual ~IndexBuffer(){}
public:
IndexBuffer();
virtual ~IndexBuffer() {
}
virtual void init(int size)= 0;
virtual void init(int size) = 0;
void setIndexPointer(void *pointer);
};
void setIndexPointer(void *pointer);
};
}}//end namespace
}
}//end namespace
#endif