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Fixed the god-awful indentation
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@@ -15,21 +15,25 @@
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#include "graphics_interface.h"
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#include "leak_dumper.h"
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namespace Shared { namespace Graphics {
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namespace Shared {
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namespace Graphics {
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// ===============================================
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// class BaseRenderer
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// ===============================================
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// ===============================================
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// class BaseRenderer
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// ===============================================
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class BaseRenderer : public RendererMapInterface {
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public:
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BaseRenderer() { }
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virtual ~BaseRenderer() { }
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class BaseRenderer : public RendererMapInterface {
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public:
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BaseRenderer() {
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}
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virtual ~BaseRenderer() {
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}
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virtual void initMapSurface(int clientW, int clientH);
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virtual void renderMap(MapPreview *map, int x, int y, int clientW, int clientH, int cellSize, bool grid=false, bool heightMap=false, bool hideWater=false);
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};
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virtual void initMapSurface(int clientW, int clientH);
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virtual void renderMap(MapPreview *map, int x, int y, int clientW, int clientH, int cellSize, bool grid = false, bool heightMap = false, bool hideWater = false);
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};
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}} // end namespace
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}
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} // end namespace
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#endif
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