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Fixed the god-awful indentation
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@@ -16,60 +16,64 @@
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#include "model.h"
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#include "leak_dumper.h"
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namespace Shared{ namespace Graphics{
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namespace Shared {
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namespace Graphics {
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enum RenderMode{
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rmNormal,
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rmSelection,
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enum RenderMode {
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rmNormal,
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rmSelection,
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renderModeCount
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};
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renderModeCount
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};
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class Texture;
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class Texture;
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// =====================================================
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// class MeshCallback
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//
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/// This gets called before rendering mesh
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// =====================================================
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// =====================================================
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// class MeshCallback
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//
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/// This gets called before rendering mesh
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// =====================================================
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class MeshCallback{
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public:
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virtual ~MeshCallback(){};
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virtual void execute(const Mesh *mesh)= 0;
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};
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class MeshCallback {
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public:
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virtual ~MeshCallback() {
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};
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virtual void execute(const Mesh *mesh) = 0;
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};
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// =====================================================
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// class ModelRenderer
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// =====================================================
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// =====================================================
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// class ModelRenderer
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// =====================================================
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class ModelRenderer{
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protected:
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bool renderNormals;
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bool renderTextures;
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bool renderColors;
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bool colorPickingMode;
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MeshCallback *meshCallback;
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class ModelRenderer {
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protected:
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bool renderNormals;
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bool renderTextures;
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bool renderColors;
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bool colorPickingMode;
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MeshCallback *meshCallback;
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public:
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ModelRenderer() {
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renderNormals = false;
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renderTextures = false;
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renderColors = false;
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colorPickingMode = false;
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public:
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ModelRenderer() {
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renderNormals = false;
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renderTextures = false;
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renderColors = false;
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colorPickingMode = false;
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meshCallback = NULL;
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}
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virtual ~ModelRenderer() {
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};
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virtual void begin(bool renderNormals, bool renderTextures, bool renderColors, bool colorPickingMode, MeshCallback *meshCallback = NULL) = 0;
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virtual void end() = 0;
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virtual void render(Model *model, int renderMode = rmNormal) = 0;
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virtual void renderNormalsOnly(Model *model) = 0;
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};
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meshCallback= NULL;
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}
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virtual ~ModelRenderer(){};
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virtual void begin(bool renderNormals, bool renderTextures, bool renderColors, bool colorPickingMode, MeshCallback *meshCallback= NULL)=0;
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virtual void end()=0;
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virtual void render(Model *model,int renderMode=rmNormal)=0;
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virtual void renderNormalsOnly(Model *model)=0;
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};
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}}//end namespace
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}//end namespace
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#endif
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