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Fixed the god-awful indentation
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@@ -15,25 +15,28 @@
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#include "particle.h"
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#include "leak_dumper.h"
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namespace Shared{ namespace Graphics{
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namespace Shared {
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namespace Graphics {
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class ModelRenderer;
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class ModelRenderer;
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// =====================================================
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// class ParticleRenderer
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// =====================================================
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// =====================================================
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// class ParticleRenderer
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// =====================================================
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class ParticleRenderer{
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public:
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//particles
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virtual ~ParticleRenderer(){};
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virtual void renderManager(ParticleManager *pm, ModelRenderer *mr)=0;
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virtual void renderSystem(ParticleSystem *ps)=0;
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virtual void renderSystemLine(ParticleSystem *ps)=0;
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virtual void renderSystemLineAlpha(ParticleSystem *ps)=0;
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virtual void renderModel(GameParticleSystem *ps, ModelRenderer *mr)=0;
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};
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class ParticleRenderer {
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public:
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//particles
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virtual ~ParticleRenderer() {
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};
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virtual void renderManager(ParticleManager *pm, ModelRenderer *mr) = 0;
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virtual void renderSystem(ParticleSystem *ps) = 0;
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virtual void renderSystemLine(ParticleSystem *ps) = 0;
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virtual void renderSystemLineAlpha(ParticleSystem *ps) = 0;
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virtual void renderModel(GameParticleSystem *ps, ModelRenderer *mr) = 0;
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};
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}}//end namespace
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}
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}//end namespace
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#endif
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