Fixed the god-awful indentation

This commit is contained in:
mathusummut
2018-05-06 00:01:36 +02:00
parent 643e3820f5
commit 35b7b1f1a6
459 changed files with 204893 additions and 217545 deletions

View File

@@ -18,36 +18,40 @@
using namespace std;
namespace Shared{ namespace Graphics{
namespace Shared {
namespace Graphics {
// =====================================================
// class ShaderManager
// =====================================================
// =====================================================
// class ShaderManager
// =====================================================
class ShaderManager{
protected:
typedef vector<ShaderProgram*> ShaderProgramContainer;
typedef vector<Shader*> ShaderContainer;
class ShaderManager {
protected:
typedef vector<ShaderProgram*> ShaderProgramContainer;
typedef vector<Shader*> ShaderContainer;
protected:
ShaderProgramContainer shaderPrograms;
ShaderContainer shaders;
string logString;
protected:
ShaderProgramContainer shaderPrograms;
ShaderContainer shaders;
string logString;
public:
ShaderManager();
virtual ~ShaderManager();
public:
ShaderManager();
virtual ~ShaderManager();
ShaderProgram *newShaderProgram();
VertexShader *newVertexShader();
FragmentShader *newFragmentShader();
ShaderProgram *newShaderProgram();
VertexShader *newVertexShader();
FragmentShader *newFragmentShader();
void init();
void end();
void init();
void end();
const string &getLogString() const {return logString;}
};
const string &getLogString() const {
return logString;
}
};
}}//end namespace
}
}//end namespace
#endif