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Fixed the god-awful indentation
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@@ -18,36 +18,40 @@
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using namespace std;
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namespace Shared{ namespace Graphics{
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namespace Shared {
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namespace Graphics {
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// =====================================================
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// class ShaderManager
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// =====================================================
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// =====================================================
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// class ShaderManager
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// =====================================================
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class ShaderManager{
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protected:
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typedef vector<ShaderProgram*> ShaderProgramContainer;
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typedef vector<Shader*> ShaderContainer;
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class ShaderManager {
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protected:
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typedef vector<ShaderProgram*> ShaderProgramContainer;
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typedef vector<Shader*> ShaderContainer;
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protected:
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ShaderProgramContainer shaderPrograms;
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ShaderContainer shaders;
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string logString;
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protected:
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ShaderProgramContainer shaderPrograms;
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ShaderContainer shaders;
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string logString;
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public:
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ShaderManager();
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virtual ~ShaderManager();
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public:
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ShaderManager();
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virtual ~ShaderManager();
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ShaderProgram *newShaderProgram();
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VertexShader *newVertexShader();
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FragmentShader *newFragmentShader();
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ShaderProgram *newShaderProgram();
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VertexShader *newVertexShader();
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FragmentShader *newFragmentShader();
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void init();
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void end();
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void init();
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void end();
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const string &getLogString() const {return logString;}
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};
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const string &getLogString() const {
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return logString;
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}
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};
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}}//end namespace
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}
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}//end namespace
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#endif
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