Fixed the god-awful indentation

This commit is contained in:
mathusummut
2018-05-06 00:01:36 +02:00
parent 643e3820f5
commit 35b7b1f1a6
459 changed files with 204893 additions and 217545 deletions

View File

@@ -25,212 +25,242 @@ using Shared::Platform::float32;
using Shared::Util::RandomGen;
using Shared::Graphics::Vec2i;
namespace Shared { namespace Map {
namespace Shared {
namespace Map {
enum MapSurfaceType {
st_Grass = 1,
st_Secondary_Grass,
st_Road,
st_Stone,
st_Ground
enum MapSurfaceType {
st_Grass = 1,
st_Secondary_Grass,
st_Road,
st_Stone,
st_Ground
};
};
static const int MAX_TITLE_LENGTH = 128;
static const int MAX_AUTHOR_LENGTH = 128;
static const int MAX_DESCRIPTION_LENGTH = 256;
static const int MAX_DESCRIPTION_LENGTH_VERSION2 = 128;
static const int MAX_TITLE_LENGTH = 128;
static const int MAX_AUTHOR_LENGTH = 128;
static const int MAX_DESCRIPTION_LENGTH = 256;
static const int MAX_DESCRIPTION_LENGTH_VERSION2 = 128;
static const int MIN_MAP_CELL_DIMENSION = 16;
static const int MAX_MAP_CELL_DIMENSION = 1024;
static const int MIN_MAP_CELL_DIMENSION = 16;
static const int MAX_MAP_CELL_DIMENSION = 1024;
static const int MIN_MAP_CELL_HEIGHT = 0;
static const int MAX_MAP_CELL_HEIGHT = 20;
static const int DEFAULT_MAP_CELL_HEIGHT = 10;
static const int MIN_MAP_CELL_HEIGHT = 0;
static const int MAX_MAP_CELL_HEIGHT = 20;
static const int DEFAULT_MAP_CELL_HEIGHT = 10;
static const int MIN_MAP_FACTIONCOUNT = 1;
static const int MAX_MAP_FACTIONCOUNT = 8;
static const int DEFAULT_MAP_FACTIONCOUNT = 8;
static const int MIN_MAP_FACTIONCOUNT = 1;
static const int MAX_MAP_FACTIONCOUNT = 8;
static const int DEFAULT_MAP_FACTIONCOUNT = 8;
static const int DEFAULT_MAP_CELL_WIDTH = 128;
static const int DEFAULT_MAP_CELL_LENGTH = 128;
static const int DEFAULT_MAP_CELL_WIDTH = 128;
static const int DEFAULT_MAP_CELL_LENGTH = 128;
static const MapSurfaceType DEFAULT_MAP_CELL_SURFACE_TYPE = st_Grass;
static const MapSurfaceType DEFAULT_MAP_CELL_SURFACE_TYPE = st_Grass;
static const int DEFAULT_MAP_CELL_HEIGHT_FACTOR = 3;
static const int DEFAULT_MAP_WATER_DEPTH = 4;
static const int DEFAULT_CLIFF_HEIGHT = 0;
static const int DEFAULT_MAP_CELL_HEIGHT_FACTOR = 3;
static const int DEFAULT_MAP_WATER_DEPTH = 4;
static const int DEFAULT_CLIFF_HEIGHT = 0;
enum MapVersionType {
mapver_1 = 1,
mapver_2,
enum MapVersionType {
mapver_1 = 1,
mapver_2,
mapver_MAX
};
mapver_MAX
};
static const int MAP_FORMAT_VERSION = mapver_MAX - 1;
static const int MAP_FORMAT_VERSION = mapver_MAX - 1;
struct MapFileHeader {
int32 version;
int32 maxFactions;
int32 width;
int32 height;
int32 heightFactor;
int32 waterLevel;
int8 title[MAX_TITLE_LENGTH];
int8 author[MAX_AUTHOR_LENGTH];
union {
int8 description[MAX_DESCRIPTION_LENGTH];
struct {
int8 short_desc[MAX_DESCRIPTION_LENGTH_VERSION2];
int32 magic; // 0x01020304 for meta
int32 cliffLevel;
int32 cameraHeight;
int8 meta[116];
} version2;
};
};
struct MapFileHeader {
int32 version;
int32 maxFactions;
int32 width;
int32 height;
int32 heightFactor;
int32 waterLevel;
int8 title[MAX_TITLE_LENGTH];
int8 author[MAX_AUTHOR_LENGTH];
union {
int8 description[MAX_DESCRIPTION_LENGTH];
struct {
int8 short_desc[MAX_DESCRIPTION_LENGTH_VERSION2];
int32 magic; // 0x01020304 for meta
int32 cliffLevel;
int32 cameraHeight;
int8 meta[116];
} version2;
};
};
void toEndianMapFileHeader(MapFileHeader &header);
void fromEndianMapFileHeader(MapFileHeader &header);
void toEndianMapFileHeader(MapFileHeader &header);
void fromEndianMapFileHeader(MapFileHeader &header);
class MapInfo {
public:
class MapInfo {
public:
Vec2i size;
int players;
int hardMaxPlayers;
string desc;
Vec2i size;
int players;
int hardMaxPlayers;
string desc;
MapInfo() {
size = Vec2i(0, 0);
players = 0;
hardMaxPlayers = 0;
desc = "";
}
};
// ===============================================
// class Map
// ===============================================
class MapPreview {
public:
static const int maxHeight = 20;
static const int minHeight = 0;
private:
struct Cell {
int surface;
int object;
int resource;
float height;
};
struct StartLocation {
int x;
int y;
};
RandomGen random;
string title;
string author;
string desc;
string recScn;
int type;
int h;
int w;
int heightFactor;
int waterLevel;
int cliffLevel;
int cameraHeight;
//Cell **cells;
std::vector<std::vector<Cell> > cells;
int maxFactions;
//StartLocation *startLocations;
std::vector<StartLocation> startLocations;
int refAlt;
bool fileLoaded;
string mapFileLoaded;
bool hasChanged;
public:
MapPreview();
~MapPreview();
bool getHasChanged() const {
return hasChanged;
}
void setHasChanged(bool value) {
hasChanged = value;
}
float getHeight(int x, int y) const;
bool isCliff(int x, int y);
MapSurfaceType getSurface(int x, int y) const;
int getObject(int x, int y) const;
int getResource(int x, int y) const;
int getStartLocationX(int index) const;
int getStartLocationY(int index) const;
int getHeightFactor() const {
return heightFactor;
}
int getWaterLevel() const {
return waterLevel;
}
int getCliffLevel() const {
return cliffLevel;
}
int getCameraHeight() const {
return cameraHeight;
}
bool inside(int x, int y);
void setRefAlt(int x, int y);
void setAdvanced(int heightFactor, int waterLevel, int cliffLevel, int cameraHeight);
void setTitle(const string &title);
void setDesc(const string &desc);
void setAuthor(const string &author);
int getH() const {
return h;
}
int getW() const {
return w;
}
int getMaxFactions() const {
return maxFactions;
}
string getTitle() const {
return title;
}
string getDesc() const {
return desc;
}
string getAuthor() const {
return author;
}
void glestChangeHeight(int x, int y, int height, int radius);
void pirateChangeHeight(int x, int y, int height, int radius);
void changeSurface(int x, int y, MapSurfaceType surface, int radius);
void changeObject(int x, int y, int object, int radius);
void changeResource(int x, int y, int resource, int radius);
void changeStartLocation(int x, int y, int player);
void setHeight(int x, int y, float height);
void setSurface(int x, int y, MapSurfaceType surface);
void setObject(int x, int y, int object);
void setResource(int x, int y, int resource);
void flipX();
void flipY();
void copyXY(int x, int y, int sx, int sy); // destination x,y = source sx,sy
void swapXY(int x, int y, int sx, int sy);
void reset(int w, int h, float alt, MapSurfaceType surf);
void resize(int w, int h, float alt, MapSurfaceType surf);
void resetFactions(int maxFactions);
void randomizeHeights(bool withReset, int minimumHeight, int maximumHeight, int chanceDevider, int smoothRecursions);
void randomizeFactions();
void smoothSurface(bool limitHeights);
void switchSurfaces(MapSurfaceType surf1, MapSurfaceType surf2);
void loadFromFile(const string &path);
void saveToFile(const string &path);
void resetHeights(int height);
void realRandomize(int minimumHeight, int maximumHeight, int chanceDivider, int smoothRecursions);
void applyNewHeight(float newHeight, int x, int y, int strenght);
bool hasFileLoaded() const {
return fileLoaded;
}
string getMapFileLoaded() const {
return mapFileLoaded;
}
static bool loadMapInfo(string file, MapInfo *mapInfo, string i18nMaxMapPlayersTitle, string i18nMapSizeTitle, bool errorOnInvalidMap = true);
static string getMapPath(const vector<string> &pathList, const string &mapName, string scenarioDir = "", bool errorOnNotFound = true);
static vector<string> findAllValidMaps(const vector<string> &pathList,
string scenarioDir, bool getUserDataOnly = false, bool cutExtension = true,
vector<string> *invalidMapList = NULL);
};
MapInfo() {
size = Vec2i(0,0);
players = 0;
hardMaxPlayers = 0;
desc = "";
}
};
// ===============================================
// class Map
// ===============================================
class MapPreview {
public:
static const int maxHeight = 20;
static const int minHeight = 0;
private:
struct Cell {
int surface;
int object;
int resource;
float height;
};
struct StartLocation {
int x;
int y;
};
RandomGen random;
string title;
string author;
string desc;
string recScn;
int type;
int h;
int w;
int heightFactor;
int waterLevel;
int cliffLevel;
int cameraHeight;
//Cell **cells;
std::vector<std::vector<Cell> > cells;
int maxFactions;
//StartLocation *startLocations;
std::vector<StartLocation> startLocations;
int refAlt;
bool fileLoaded;
string mapFileLoaded;
bool hasChanged;
public:
MapPreview();
~MapPreview();
bool getHasChanged() const { return hasChanged; }
void setHasChanged(bool value) { hasChanged = value; }
float getHeight(int x, int y) const;
bool isCliff(int x,int y);
MapSurfaceType getSurface(int x, int y) const;
int getObject(int x, int y) const;
int getResource(int x, int y) const;
int getStartLocationX(int index) const;
int getStartLocationY(int index) const;
int getHeightFactor() const{return heightFactor;}
int getWaterLevel() const{return waterLevel;}
int getCliffLevel() const{return cliffLevel;}
int getCameraHeight() const{return cameraHeight;}
bool inside(int x, int y);
void setRefAlt(int x, int y);
void setAdvanced(int heightFactor, int waterLevel, int cliffLevel, int cameraHeight);
void setTitle(const string &title);
void setDesc(const string &desc);
void setAuthor(const string &author);
int getH() const {return h;}
int getW() const {return w;}
int getMaxFactions() const {return maxFactions;}
string getTitle() const {return title;}
string getDesc() const {return desc;}
string getAuthor() const {return author;}
void glestChangeHeight(int x, int y, int height, int radius);
void pirateChangeHeight(int x, int y, int height, int radius);
void changeSurface(int x, int y, MapSurfaceType surface, int radius);
void changeObject(int x, int y, int object, int radius);
void changeResource(int x, int y, int resource, int radius);
void changeStartLocation(int x, int y, int player);
void setHeight(int x, int y, float height);
void setSurface(int x, int y, MapSurfaceType surface);
void setObject(int x, int y, int object);
void setResource(int x, int y, int resource);
void flipX();
void flipY();
void copyXY(int x, int y, int sx, int sy); // destination x,y = source sx,sy
void swapXY(int x, int y, int sx, int sy);
void reset(int w, int h, float alt, MapSurfaceType surf);
void resize(int w, int h, float alt, MapSurfaceType surf);
void resetFactions(int maxFactions);
void randomizeHeights(bool withReset,int minimumHeight, int maximumHeight, int chanceDevider, int smoothRecursions);
void randomizeFactions();
void smoothSurface(bool limitHeights);
void switchSurfaces(MapSurfaceType surf1, MapSurfaceType surf2);
void loadFromFile(const string &path);
void saveToFile(const string &path);
void resetHeights(int height);
void realRandomize(int minimumHeight, int maximumHeight, int chanceDivider, int smoothRecursions);
void applyNewHeight(float newHeight, int x, int y, int strenght);
bool hasFileLoaded() const {return fileLoaded;}
string getMapFileLoaded() const { return mapFileLoaded; }
static bool loadMapInfo(string file, MapInfo *mapInfo, string i18nMaxMapPlayersTitle,string i18nMapSizeTitle,bool errorOnInvalidMap=true);
static string getMapPath(const vector<string> &pathList, const string &mapName, string scenarioDir="", bool errorOnNotFound=true);
static vector<string> findAllValidMaps(const vector<string> &pathList,
string scenarioDir, bool getUserDataOnly=false, bool cutExtension=true,
vector<string> *invalidMapList=NULL);
};
}}// end namespace
}// end namespace
#endif