Fixed the god-awful indentation

This commit is contained in:
mathusummut
2018-05-06 00:01:36 +02:00
parent 643e3820f5
commit 35b7b1f1a6
459 changed files with 204893 additions and 217545 deletions

View File

@@ -18,47 +18,50 @@
using Shared::Platform::uint32;
namespace Shared{ namespace Sound{
namespace Shared {
namespace Sound {
// =====================================================
// class SoundPlayerParams
// =====================================================
// =====================================================
// class SoundPlayerParams
// =====================================================
class SoundPlayerParams{
public:
uint32 strBufferSize;
uint32 strBufferCount;
uint32 staticBufferCount;
class SoundPlayerParams {
public:
uint32 strBufferSize;
uint32 strBufferCount;
uint32 staticBufferCount;
SoundPlayerParams();
};
SoundPlayerParams();
};
// =====================================================
// class SoundPlayer
//
// Interface that every SoundPlayer will implement
// =====================================================
// =====================================================
// class SoundPlayer
//
// Interface that every SoundPlayer will implement
// =====================================================
class SoundPlayer{
protected:
class SoundPlayer {
protected:
bool initOk;
bool initOk;
public:
virtual ~SoundPlayer()
{
initOk = false;
};
virtual bool init(const SoundPlayerParams *params)= 0;
virtual void end()= 0;
virtual void play(StaticSound *staticSound, bool force=false)= 0;
virtual void play(StrSound *strSound, int64 fadeOn=0)= 0; //delay and fade in miliseconds
virtual void stop(StrSound *strSound, int64 fadeOff=0)= 0;
virtual void stopAllSounds(int64 fadeOff=0)= 0;
virtual void updateStreams()= 0;
virtual bool wasInitOk() const { return initOk; }
};
public:
virtual ~SoundPlayer() {
initOk = false;
};
virtual bool init(const SoundPlayerParams *params) = 0;
virtual void end() = 0;
virtual void play(StaticSound *staticSound, bool force = false) = 0;
virtual void play(StrSound *strSound, int64 fadeOn = 0) = 0; //delay and fade in miliseconds
virtual void stop(StrSound *strSound, int64 fadeOff = 0) = 0;
virtual void stopAllSounds(int64 fadeOff = 0) = 0;
virtual void updateStreams() = 0;
virtual bool wasInitOk() const {
return initOk;
}
};
}}//end namespace
}
}//end namespace
#endif