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Fixed the god-awful indentation
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@@ -18,47 +18,50 @@
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using Shared::Platform::uint32;
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namespace Shared{ namespace Sound{
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namespace Shared {
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namespace Sound {
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// =====================================================
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// class SoundPlayerParams
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// =====================================================
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// =====================================================
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// class SoundPlayerParams
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// =====================================================
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class SoundPlayerParams{
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public:
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uint32 strBufferSize;
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uint32 strBufferCount;
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uint32 staticBufferCount;
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class SoundPlayerParams {
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public:
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uint32 strBufferSize;
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uint32 strBufferCount;
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uint32 staticBufferCount;
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SoundPlayerParams();
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};
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SoundPlayerParams();
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};
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// =====================================================
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// class SoundPlayer
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//
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// Interface that every SoundPlayer will implement
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// =====================================================
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// =====================================================
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// class SoundPlayer
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//
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// Interface that every SoundPlayer will implement
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// =====================================================
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class SoundPlayer{
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protected:
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class SoundPlayer {
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protected:
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bool initOk;
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bool initOk;
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public:
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virtual ~SoundPlayer()
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{
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initOk = false;
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};
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virtual bool init(const SoundPlayerParams *params)= 0;
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virtual void end()= 0;
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virtual void play(StaticSound *staticSound, bool force=false)= 0;
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virtual void play(StrSound *strSound, int64 fadeOn=0)= 0; //delay and fade in miliseconds
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virtual void stop(StrSound *strSound, int64 fadeOff=0)= 0;
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virtual void stopAllSounds(int64 fadeOff=0)= 0;
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virtual void updateStreams()= 0;
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virtual bool wasInitOk() const { return initOk; }
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};
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public:
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virtual ~SoundPlayer() {
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initOk = false;
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};
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virtual bool init(const SoundPlayerParams *params) = 0;
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virtual void end() = 0;
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virtual void play(StaticSound *staticSound, bool force = false) = 0;
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virtual void play(StrSound *strSound, int64 fadeOn = 0) = 0; //delay and fade in miliseconds
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virtual void stop(StrSound *strSound, int64 fadeOff = 0) = 0;
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virtual void stopAllSounds(int64 fadeOff = 0) = 0;
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virtual void updateStreams() = 0;
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virtual bool wasInitOk() const {
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return initOk;
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}
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};
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}}//end namespace
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}
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}//end namespace
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#endif
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