Fixed the god-awful indentation

This commit is contained in:
mathusummut
2018-05-06 00:01:36 +02:00
parent 643e3820f5
commit 35b7b1f1a6
459 changed files with 204893 additions and 217545 deletions

View File

@@ -9,54 +9,56 @@
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{
namespace Shared {
namespace Graphics {
// =====================================================
// class VertexBuffer
// =====================================================
// =====================================================
// class VertexBuffer
// =====================================================
VertexBuffer::VertexBuffer() {
positionPointer = NULL;
normalPointer = NULL;
for (int i = 0; i < texCoordCount; ++i) {
texCoordPointers[i] = NULL;
texCoordCoordCounts[i] = -1;
}
for (int i = 0; i < attribCount; ++i) {
attribPointers[i] = NULL;
attribCoordCounts[i] = -1;
}
}
void VertexBuffer::setPositionPointer(void *pointer) {
positionPointer = pointer;
}
void VertexBuffer::setNormalPointer(void *pointer) {
normalPointer = pointer;
}
void VertexBuffer::setTexCoordPointer(void *pointer, int texCoordIndex, int coordCount) {
texCoordPointers[texCoordIndex] = pointer;
texCoordCoordCounts[texCoordIndex] = coordCount;
}
void VertexBuffer::setAttribPointer(void *pointer, int attribIndex, int coordCount, const string &name) {
attribPointers[attribIndex] = pointer;
attribCoordCounts[attribIndex] = coordCount;
attribNames[attribIndex] = name;
}
// =====================================================
// class IndexBuffer
// =====================================================
IndexBuffer::IndexBuffer() {
indexPointer = NULL;
}
void IndexBuffer::setIndexPointer(void *pointer) {
indexPointer = pointer;
}
VertexBuffer::VertexBuffer(){
positionPointer= NULL;
normalPointer= NULL;
for(int i= 0; i<texCoordCount; ++i){
texCoordPointers[i]= NULL;
texCoordCoordCounts[i]= -1;
}
for(int i= 0; i<attribCount; ++i){
attribPointers[i]= NULL;
attribCoordCounts[i]= -1;
}
}
void VertexBuffer::setPositionPointer(void *pointer){
positionPointer= pointer;
}
void VertexBuffer::setNormalPointer(void *pointer){
normalPointer= pointer;
}
void VertexBuffer::setTexCoordPointer(void *pointer, int texCoordIndex, int coordCount){
texCoordPointers[texCoordIndex]= pointer;
texCoordCoordCounts[texCoordIndex]= coordCount;
}
void VertexBuffer::setAttribPointer(void *pointer, int attribIndex, int coordCount, const string &name){
attribPointers[attribIndex]= pointer;
attribCoordCounts[attribIndex]= coordCount;
attribNames[attribIndex]= name;
}
// =====================================================
// class IndexBuffer
// =====================================================
IndexBuffer::IndexBuffer(){
indexPointer= NULL;
}
void IndexBuffer::setIndexPointer(void *pointer){
indexPointer= pointer;
}
}}//end namespace
}//end namespace