Fixed the god-awful indentation

This commit is contained in:
mathusummut
2018-05-06 00:01:36 +02:00
parent 643e3820f5
commit 35b7b1f1a6
459 changed files with 204893 additions and 217545 deletions

View File

@@ -13,41 +13,43 @@
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{
namespace Shared {
namespace Graphics {
// =====================================================
// class Camera
// =====================================================
// =====================================================
// class Camera
// =====================================================
Camera::Camera(){
position= Vec3f(0.0f);
}
Camera::Camera() {
position = Vec3f(0.0f);
}
void Camera::moveLocalX(float amount){
position= position + orientation.getLocalXAxis()*amount;
}
void Camera::moveLocalX(float amount) {
position = position + orientation.getLocalXAxis()*amount;
}
void Camera::moveLocalY(float amount){
position= position + orientation.getLocalYAxis()*amount;
}
void Camera::moveLocalY(float amount) {
position = position + orientation.getLocalYAxis()*amount;
}
void Camera::moveLocalZ(float amount){
position= position + orientation.getLocalZAxis()*amount;
}
void Camera::moveLocalZ(float amount) {
position = position + orientation.getLocalZAxis()*amount;
}
void Camera::addYaw(float amount){
Quaternion q(EulerAngles(0, amount, 0));
orientation*= q;
}
void Camera::addYaw(float amount) {
Quaternion q(EulerAngles(0, amount, 0));
orientation *= q;
}
void Camera::addPitch(float amount){
Quaternion q(EulerAngles(amount, 0, 0));
orientation*= q;
}
void Camera::addPitch(float amount) {
Quaternion q(EulerAngles(amount, 0, 0));
orientation *= q;
}
void Camera::addRoll(float amount){
Quaternion q(EulerAngles(0, 0, amount));
orientation*= q;
}
void Camera::addRoll(float amount) {
Quaternion q(EulerAngles(0, 0, amount));
orientation *= q;
}
}}//end namespace
}
}//end namespace