Fixed the god-awful indentation

This commit is contained in:
mathusummut
2018-05-06 00:01:36 +02:00
parent 643e3820f5
commit 35b7b1f1a6
459 changed files with 204893 additions and 217545 deletions

View File

@@ -1,7 +1,7 @@
/**
* File: g2xml.c
* Written: Jonathan Merritt <jmerritt@warpax.com>
*
*
* Description:
* Converts G3D format files into an XML representation.
*
@@ -25,9 +25,9 @@
/**
* Forward function declarations.
*/
/**
* Forward function declarations.
*/
int g3d2xml(FILE *infile, FILE *outfile);
void usage(char *execname);
@@ -42,21 +42,17 @@ void usage(char *execname);
* @returns: EXIT_SUCCESS or EXIT_FAILURE depending upon success or failure
* of the conversion to XML.
*/
int main(int argc, char **argv)
{
int main(int argc, char **argv) {
char *infilename, *outfilename;
FILE *infile, *outfile;
int successFlag;
/* parse command line arguments */
if (argc != 3)
{
if (argc != 3) {
usage(argv[0]);
return (EXIT_FAILURE);
}
else
{
infilename = argv[1];
} else {
infilename = argv[1];
outfilename = argv[2];
}
@@ -64,20 +60,19 @@ int main(int argc, char **argv)
//#ifdef WIN32
// infile = _wfopen(utf8_decode(infilename).c_str(), L"rb");
//#else
infile = fopen(infilename, "rb");
//#endif
infile = fopen(infilename, "rb");
//#endif
if (infile == NULL) {
printf("Could not open file \"%s\" for binary reading.\n",
infilename);
return (EXIT_FAILURE);
}
//#ifdef WIN32
// outfile = _wfopen(utf8_decode(outfilename).c_str(), L"w");
//#else
//#ifdef WIN32
// outfile = _wfopen(utf8_decode(outfilename).c_str(), L"w");
//#else
outfile = fopen(outfilename, "w");
//#endif
if (outfile == NULL)
{
//#endif
if (outfile == NULL) {
printf("Could not open file \"%s\" for writing.\n",
outfilename);
fclose(infile);
@@ -86,7 +81,7 @@ int main(int argc, char **argv)
/* perform the XML conversion */
successFlag = g3d2xml(infile, outfile);
/* close the two files */
fclose(infile);
fclose(outfile);
@@ -106,8 +101,7 @@ int main(int argc, char **argv)
*
* @param execname: Executable name of the program.
*/
void usage(char *execname)
{
void usage(char *execname) {
printf("Usage:\n");
printf(" %s infile.g3d outfile.xml\n", execname);
@@ -124,31 +118,27 @@ void usage(char *execname)
*
* @returns: TRUE if conversion to XML was successful, and FALSE otherwise.
*/
int g3d2xml(FILE *infile, FILE *outfile)
{
int g3d2xml(FILE *infile, FILE *outfile) {
struct FileHeader fileHeader;
struct ModelHeader modelHeader;
struct MeshHeader meshHeader;
size_t nBytes;
uint8 textureName[NAMESIZE+1];
uint8 textureName[NAMESIZE + 1];
float32 *fdata;
uint32 *idata;
unsigned int ii, jj, kk;
/* read in the FileHeader */
nBytes = sizeof(struct FileHeader);
if (fread(&fileHeader, nBytes, 1, infile) != 1)
{
if (fread(&fileHeader, nBytes, 1, infile) != 1) {
printf("Could not read file header!\n");
return FALSE;
}
if (strncmp((char*)fileHeader.id, "G3D", 3) != 0)
{
if (strncmp((char*) fileHeader.id, "G3D", 3) != 0) {
printf("Expected \"G3D\" id was not found!\n");
return FALSE;
}
if (fileHeader.version != 4)
{
if (fileHeader.version != 4) {
printf("Version 4 expected, but version %d found!\n",
fileHeader.version);
return FALSE;
@@ -161,31 +151,27 @@ int g3d2xml(FILE *infile, FILE *outfile)
fprintf(outfile, "\t(not yet accepted as part of Glest!).\n");
fprintf(outfile, "-->\n");
fprintf(outfile, "<G3D version=\"%d\">\n", fileHeader.version);
/* read in the ModelHeader */
nBytes = sizeof(struct ModelHeader);
if (fread(&modelHeader, nBytes, 1, infile) != 1)
{
if (fread(&modelHeader, nBytes, 1, infile) != 1) {
printf("Could not read model header!\n");
return FALSE;
}
if (modelHeader.type != mtMorphMesh)
{
if (modelHeader.type != mtMorphMesh) {
printf("Unrecognized mesh type!\n");
return FALSE;
}
/* read in the meshes */
for (ii = 0; ii < modelHeader.meshCount; ii++)
{
for (ii = 0; ii < modelHeader.meshCount; ii++) {
/* read in the MeshHeader */
nBytes = sizeof(struct MeshHeader);
if (fread(&meshHeader, nBytes, 1, infile) != 1)
{
if (fread(&meshHeader, nBytes, 1, infile) != 1) {
printf("Could not read mesh header!\n");
return FALSE;
}
meshHeader.name[NAMESIZE-1] = 0;
meshHeader.name[NAMESIZE - 1] = 0;
/* write out XML mesh header */
fprintf(outfile, "\t<Mesh name=\"%s\" ", meshHeader.name);
fprintf(outfile, "frameCount=\"%u\" ", meshHeader.frameCount);
@@ -224,9 +210,8 @@ int g3d2xml(FILE *infile, FILE *outfile)
fprintf(outfile, "\t\t</Specular>\n");
/* read / write the texture name if present */
if (meshHeader.textures)
{
memset(&textureName[0],0,NAMESIZE+1);
if (meshHeader.textures) {
memset(&textureName[0], 0, NAMESIZE + 1);
nBytes = NAMESIZE;
if (fread(&textureName, nBytes, 1, infile) != 1) {
printf("Could not read texture name!\n");
@@ -238,99 +223,87 @@ int g3d2xml(FILE *infile, FILE *outfile)
}
/* read / write each set of vertex data */
for (jj=0; jj < meshHeader.frameCount; jj++)
{
nBytes = sizeof(float32)*meshHeader.vertexCount*3;
for (jj = 0; jj < meshHeader.frameCount; jj++) {
nBytes = sizeof(float32)*meshHeader.vertexCount * 3;
fdata = malloc(nBytes);
if (fdata == NULL)
{
if (fdata == NULL) {
printf("Could not allocate buffer!\n");
return FALSE;
}
if (fread(fdata, nBytes, 1, infile) != 1)
{
if (fread(fdata, nBytes, 1, infile) != 1) {
printf("Could not read vertex data!\n");
free(fdata);
return FALSE;
}
fprintf(outfile, "\t\t<Vertices frame=\"%u\">\n",
jj);
for (kk=0; kk < meshHeader.vertexCount; kk++)
{
for (kk = 0; kk < meshHeader.vertexCount; kk++) {
fprintf(outfile, "\t\t\t<Vertex ");
/*fprintf(outfile, "i=\"%d\" ",
kk);*/
fprintf(outfile, "x=\"%f\" ",
fdata[3*kk]);
fdata[3 * kk]);
fprintf(outfile, "y=\"%f\" ",
fdata[3*kk+1]);
fdata[3 * kk + 1]);
fprintf(outfile, "z=\"%f\"/>\n",
fdata[3*kk+2]);
fdata[3 * kk + 2]);
}
fprintf(outfile, "\t\t</Vertices>\n");
free(fdata);
}
/* read / write each set of normal data */
for (jj=0; jj < meshHeader.frameCount; jj++)
{
nBytes = sizeof(float32)*meshHeader.vertexCount*3;
for (jj = 0; jj < meshHeader.frameCount; jj++) {
nBytes = sizeof(float32)*meshHeader.vertexCount * 3;
fdata = malloc(nBytes);
if (fdata == NULL)
{
if (fdata == NULL) {
printf("Could not allocate buffer!\n");
return FALSE;
}
if (fread(fdata, nBytes, 1, infile) != 1)
{
if (fread(fdata, nBytes, 1, infile) != 1) {
printf("Could not read normal data!\n");
free(fdata);
return FALSE;
}
fprintf(outfile, "\t\t<Normals frame=\"%u\">\n",
jj);
for (kk=0; kk < meshHeader.vertexCount; kk++)
{
for (kk = 0; kk < meshHeader.vertexCount; kk++) {
fprintf(outfile, "\t\t\t<Normal ");
/*fprintf(outfile, "i=\"%d\" ",
kk);*/
fprintf(outfile, "x=\"%f\" ",
fdata[3*kk]);
fdata[3 * kk]);
fprintf(outfile, "y=\"%f\" ",
fdata[3*kk+1]);
fdata[3 * kk + 1]);
fprintf(outfile, "z=\"%f\"/>\n",
fdata[3*kk+2]);
fdata[3 * kk + 2]);
}
fprintf(outfile, "\t\t</Normals>\n");
free(fdata);
}
/* read / write texture coordinates */
if (meshHeader.textures)
{
nBytes = sizeof(float32)*meshHeader.vertexCount*2;
if (meshHeader.textures) {
nBytes = sizeof(float32)*meshHeader.vertexCount * 2;
fdata = malloc(nBytes);
if (fdata == NULL)
{
if (fdata == NULL) {
printf("Could not allocate buffer!\n");
return FALSE;
}
if (fread(fdata, nBytes, 1, infile) != 1)
{
if (fread(fdata, nBytes, 1, infile) != 1) {
printf("Could not read texture coords!\n");
free(fdata);
return FALSE;
}
fprintf(outfile, "\t\t<TexCoords>\n");
for (kk=0; kk < meshHeader.vertexCount; kk++)
{
for (kk = 0; kk < meshHeader.vertexCount; kk++) {
fprintf(outfile, "\t\t\t<ST ");
/*fprintf(outfile, "i=\"%d\" ",
kk);*/
fprintf(outfile, "s=\"%f\" ",
fdata[2*kk]);
fdata[2 * kk]);
fprintf(outfile, "t=\"%f\"/>\n",
fdata[2*kk+1]);
fdata[2 * kk + 1]);
}
fprintf(outfile, "\t\t</TexCoords>\n");
free(fdata);
@@ -339,31 +312,28 @@ int g3d2xml(FILE *infile, FILE *outfile)
/* read / write face indices */
nBytes = sizeof(uint32)*meshHeader.indexCount;
idata = malloc(nBytes);
if (idata == NULL)
{
if (idata == NULL) {
printf("Could not allocate buffer!\n");
return FALSE;
}
if (fread(idata, nBytes, 1, infile) != 1)
{
if (fread(idata, nBytes, 1, infile) != 1) {
printf("Could not read indexes!\n");
free(idata);
return FALSE;
}
fprintf(outfile, "\t\t<Indices>\n");
for (kk=0; kk < meshHeader.indexCount; kk++)
{
for (kk = 0; kk < meshHeader.indexCount; kk++) {
fprintf(outfile, "\t\t\t<Ix i=\"%u\"/>\n",
idata[kk]);
}
fprintf(outfile, "\t\t</Indices>\n");
free(idata);
fprintf(outfile, "\t</Mesh>\n");
}
fprintf(outfile, "</G3D>\n");
return TRUE;
}