From 382cb120eeb1529d86e6ed9af79d179ae62e7874 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Fri, 8 Nov 2013 00:48:05 +0000 Subject: [PATCH] bugfix to init all variables for client connection --- source/glest_game/network/client_interface.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/source/glest_game/network/client_interface.cpp b/source/glest_game/network/client_interface.cpp index e29d50654..4edac22d3 100644 --- a/source/glest_game/network/client_interface.cpp +++ b/source/glest_game/network/client_interface.cpp @@ -185,7 +185,6 @@ ClientInterface::ClientInterface() : GameNetworkInterface() { flagAccessor = new Mutex(CODE_AT_LINE); - this->readyForInGameJoin = false; clientSocket= NULL; sessionKey = 0; launchGame= false; @@ -193,6 +192,8 @@ ClientInterface::ClientInterface() : GameNetworkInterface() { this->joinGameInProgress = false; this->joinGameInProgressLaunch = false; + this->readyForInGameJoin = false; + this->resumeInGameJoin = false; quitThreadAccessor = new Mutex(CODE_AT_LINE); setQuitThread(false); @@ -210,6 +211,7 @@ ClientInterface::ClientInterface() : GameNetworkInterface() { networkGameDataSynchCheckOkTech = false; this->setNetworkGameDataSynchCheckTechMismatchReport(""); this->setReceivedDataSynchCheck(false); + } void ClientInterface::shutdownNetworkCommandListThread(MutexSafeWrapper &safeMutexWrapper) {