diff --git a/ChangeLog.md b/ChangeLog.md index 64facdc23..6cd8dfacd 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -6,12 +6,17 @@ https://github.com/Glest/glest-source/commits/develop v2.0 - Added the Specialists faction +- Added a multitude of cool tilesets - Now you can use shift to add and to remove from selected units (or use ctrl to unconditionally deselect) - Now the Fog of War around a building being built clears out only after construction - Now attack commands can be queued using the Shift key - Renamed factions for consistency - Now default command on right-click is customizable - Middle mouse button now sends attack command, so you can micro-manage move and attack commands easily using right and middle mouse button +- Finally updated mod center mods +- Added horse archer to tech +- Moved default camera position to be slightly higher +- Added a lot of useful LUA functions, like setResourceMultiplier, setPlayerType, areCellsFree and forceSetUnitPosition v1.0 diff --git a/source/game/game/game_camera.cpp b/source/game/game/game_camera.cpp index 11e0b0199..d1d11041d 100644 --- a/source/game/game/game_camera.cpp +++ b/source/game/game/game_camera.cpp @@ -51,7 +51,7 @@ namespace Game { const float GameCamera::hTransitionMult = 0.125f; const float - GameCamera::defaultHeight = 24.f; + GameCamera::defaultHeight = 23.f; const float GameCamera::centerOffsetZ = 8.0f; const float