diff --git a/source/glest_game/world/unit_updater.cpp b/source/glest_game/world/unit_updater.cpp index b5e8c97df..66507af49 100644 --- a/source/glest_game/world/unit_updater.cpp +++ b/source/glest_game/world/unit_updater.cpp @@ -527,8 +527,8 @@ void UnitUpdater::updateAttack(Unit *unit, int frameIndex) { TravelState tsValue = tsImpossible; - if(frameIndex < 0) { - //{ + //if(frameIndex < 0) { + { //printf("In [%s::%s Line: %d] START pathfind for attacker [%d - %s]\n",__FILE__,__FUNCTION__,__LINE__,unit->getId(), unit->getType()->getName().c_str()); //fflush(stdout); switch(this->game->getGameSettings()->getPathFinderType()) {