From 3a10e8be32477a05b281fb9d2b0a2b155b54f239 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Mon, 13 Sep 2010 19:33:00 +0000 Subject: [PATCH] - fixed bug in menu water tesselation render loop --- source/glest_game/graphics/renderer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/glest_game/graphics/renderer.cpp b/source/glest_game/graphics/renderer.cpp index 1b0ede1ec..d1681d16c 100644 --- a/source/glest_game/graphics/renderer.cpp +++ b/source/glest_game/graphics/renderer.cpp @@ -2413,14 +2413,14 @@ void Renderer::renderMenuBackground(const MenuBackground *menuBackground){ GLuint waterHandle= static_cast(menuBackground->getWaterTexture())->getHandle(); glBindTexture(GL_TEXTURE_2D, waterHandle); for(int i=1; i < waterTesselation; ++i) { - for(int j=1; j