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- unit particles now support minHp / mapHp tags
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@@ -1009,6 +1009,8 @@ Vec3f UnitParticleSystem::lightColor=Vec3f(1.0f,1.0f,1.0f);
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UnitParticleSystem::UnitParticleSystem(int particleCount) :
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GameParticleSystem(particleCount), parent(NULL) {
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particleSystemType = NULL;
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radius= 0.5f;
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speed= 0.01f;
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windSpeed= Vec3f(0.0f);
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