From 3c57f16a4a3ee128c6d2bd17008c9a5db8287979 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Wed, 27 Oct 2010 17:06:40 +0000 Subject: [PATCH] - cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression --- source/glest_game/game/game_constants.h | 18 +++++++++--------- .../menu/menu_state_connected_game.cpp | 2 +- .../glest_game/menu/menu_state_custom_game.cpp | 2 +- .../sources/graphics/gl/texture_gl.cpp | 2 ++ 4 files changed, 13 insertions(+), 11 deletions(-) diff --git a/source/glest_game/game/game_constants.h b/source/glest_game/game/game_constants.h index e4afc437e..bc95cfe4a 100644 --- a/source/glest_game/game/game_constants.h +++ b/source/glest_game/game/game_constants.h @@ -24,15 +24,15 @@ namespace Glest{ namespace Game{ // class GameConstants // ===================================================== -const Vec4f BLACK(0, 0, 0, 1); -const Vec4f RED(1, 0, 0, 1); -const Vec4f GREEN(0, 1, 0, 1); -const Vec4f BLUE(0, 0, 1, 1); -const Vec4f GLASS(1, 1, 1, 0.3); -const Vec4f CYAN(0, 1, 1, 1); -const Vec4f YELLOW(1, 1, 0, 1); -const Vec4f MAGENTA(1, 0, 1, 1); -const Vec4f WHITE(1, 1, 1, 1); +const Vec4f BLACK(0.0f, 0.0f, 0.0f, 1.0f); +const Vec4f RED(1.0f, 0.0f, 0.0f, 1.0f); +const Vec4f GREEN(0.0f, 1.0f, 0.0f, 1.0f); +const Vec4f BLUE(0.0f, 0.0f, 1.0f, 1.0f); +const Vec4f GLASS(1.0f, 1.0f, 1.0f, 0.3f); +const Vec4f CYAN(0.0f, 1.0f, 1.0f, 1.0f); +const Vec4f YELLOW(1.0f, 1.0f, 0.0f, 1.0f); +const Vec4f MAGENTA(1.0f, 0.0f, 1.0f, 1.0f); +const Vec4f WHITE(1.0f, 1.0f, 1.0f, 1.0f); enum PathFinderType { pfBasic, diff --git a/source/glest_game/menu/menu_state_connected_game.cpp b/source/glest_game/menu/menu_state_connected_game.cpp index 8077c8faf..a732c3e26 100644 --- a/source/glest_game/menu/menu_state_connected_game.cpp +++ b/source/glest_game/menu/menu_state_connected_game.cpp @@ -547,7 +547,7 @@ void MenuStateConnectedGame::render() { renderer.renderLabel(&labelPlayers[i],&playerColor); // Blend the color with white so make it more readable - Vec4f newColor(1.f, 1.f, 1.f, 0.57); + Vec4f newColor(1.f, 1.f, 1.f, 0.57f); renderer.renderLabel(&labelPlayers[i],&newColor); //int quadWidth = labelPlayerNames[i].getX() - labelPlayers[i].getX() - 5; diff --git a/source/glest_game/menu/menu_state_custom_game.cpp b/source/glest_game/menu/menu_state_custom_game.cpp index 0d0ed806b..5977ab22d 100644 --- a/source/glest_game/menu/menu_state_custom_game.cpp +++ b/source/glest_game/menu/menu_state_custom_game.cpp @@ -1072,7 +1072,7 @@ void MenuStateCustomGame::render() { renderer.renderLabel(&labelPlayers[i],&playerColor); // Blend the color with white so make it more readable - Vec4f newColor(1.f, 1.f, 1.f, 0.57); + Vec4f newColor(1.f, 1.f, 1.f, 0.57f); renderer.renderLabel(&labelPlayers[i],&newColor); //int quadWidth = labelPlayerNames[i].getX() - labelPlayers[i].getX() - 5; diff --git a/source/shared_lib/sources/graphics/gl/texture_gl.cpp b/source/shared_lib/sources/graphics/gl/texture_gl.cpp index ece719f99..8d1284988 100644 --- a/source/shared_lib/sources/graphics/gl/texture_gl.cpp +++ b/source/shared_lib/sources/graphics/gl/texture_gl.cpp @@ -441,6 +441,7 @@ void TextureCubeGl::end(){ void TextureGl::OutputTextureDebugInfo(const Pixmap2D *pixmap,Texture::Format format, int components,const string path) { +/* GLint glFormat= toFormatGl(format, components); printf("**** Texture filename: [%s] format = %d components = %d, glFormat = %d, path [%s]\n",pixmap->getPath().c_str(),format,components,glFormat,path.c_str()); @@ -460,6 +461,7 @@ void TextureGl::OutputTextureDebugInfo(const Pixmap2D *pixmap,Texture::Format fo glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &compressed); error = glGetError(); printf("**** Texture image compression format used: %d, error [%d]\n",compressed,error); +*/ } }}}//end namespace